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	<title>LlGetMass - Revision history</title>
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	<updated>2026-10-25T11:08:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.osgrid.org/index.php?title=LlGetMass&amp;diff=151&amp;oldid=prev</id>
		<title>Osgridadmin: Created page with &quot;==Function: float llGetMass( );== Returns a float that is the mass of object that script is attached to. &lt;br&gt;&lt;br&gt; &#039;&#039;&#039;Caveats&#039;&#039;&#039; &lt;br&gt; • Attachments do not effect an avatar&#039;s...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.osgrid.org/index.php?title=LlGetMass&amp;diff=151&amp;oldid=prev"/>
		<updated>2017-12-31T22:37:37Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Function: float llGetMass( );== Returns a float that is the mass of object that script is attached to. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Caveats&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt; • Attachments do not effect an avatar&amp;#039;s...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Function: float llGetMass( );==&lt;br /&gt;
Returns a float that is the mass of object that script is attached to. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Caveats&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
• Attachments do not effect an avatar&amp;#039;s mass, only certain Appearance settings. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Examples&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|&amp;lt;source lang=&amp;quot;lsl&amp;quot;&amp;gt;&lt;br /&gt;
//A way of making a constant force that returns the same speed visually whatever the object is&lt;br /&gt;
default&lt;br /&gt;
{&lt;br /&gt;
    touch_start()&lt;br /&gt;
    {&lt;br /&gt;
        llApplyImpulse(&amp;lt;0.0, 0.0, 5.0&amp;gt; * llGetMass(), FALSE); // This would fire the object up at the same m/s whatever the size (or difference!)&lt;br /&gt;
    }&lt;br /&gt;
}//Written by El Taka&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
See Also &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Functions&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
•  	[[llGetObjectMass]] 	– 	Gets the object mass. 	&amp;lt;br&amp;gt;&lt;br /&gt;
•  	[[llGetForce]] 	– 	Gets the objects force 	&amp;lt;br&amp;gt;&lt;br /&gt;
•  	[[llGetOmega]] 			&amp;lt;br&amp;gt;&lt;br /&gt;
•  	[[llGetVel]] 			&amp;lt;br&amp;gt;&lt;br /&gt;
•  	[[llGetTorque]] 			&amp;lt;br&amp;gt;&lt;br /&gt;
•  	[[llGetAccel]] 	&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Osgridadmin</name></author>
	</entry>
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