LlCollisionSprite: Difference between revisions
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<font face="Arial" color="#FF0000" size="3"><b>BROKEN FEATURE WARNING</b></font> [https://jira.secondlife.com/browse/VWR-322 #VWR-322] | |||
==Function: llCollisionSprite( string impact_sprite );== | ==Function: llCollisionSprite( string impact_sprite );== | ||
Suppress default collision sprites, replace default impact sprite with [[impact_sprite]] (empty string to just suppress) <br> | Suppress default collision sprites, replace default impact sprite with [[impact_sprite]] (empty string to just suppress) <br> | ||
Latest revision as of 16:49, 30 December 2017
BROKEN FEATURE WARNING #VWR-322
Function: llCollisionSprite( string impact_sprite );
Suppress default collision sprites, replace default impact sprite with impact_sprite (empty string to just suppress)
• string impact_sprite – a texture in the prim's inventory or UUID
Caveats
• If impact_sprite is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
• If impact_sprite is a UUID then there are no new asset permissions consequences for the object.
-• The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
Examples
See Also
Events
• collision_start
• collision
• collision_end
Functions
• llCollisionFilter
• llCollisionSound
Deep Notes
Issues
Bug - A problem which impairs or prevents the functions of the product.
Open - The issue is open and ready for the assignee to start work on it. VWR-322[c]
- llCollisionSprite broken in newer releases.