Jump to content

LlCollisionSprite: Difference between revisions

From OSgrid Wiki
 
No edit summary
 
Line 1: Line 1:
<font face="Arial" color="#FF0000" size="3"><b>BROKEN FEATURE WARNING</b></font> [https://jira.secondlife.com/browse/VWR-322 #VWR-322]
==Function: llCollisionSprite( string impact_sprite );==
==Function: llCollisionSprite( string impact_sprite );==
Suppress default collision sprites, replace default impact sprite with [[impact_sprite]] (empty string to just suppress) <br>
Suppress default collision sprites, replace default impact sprite with [[impact_sprite]] (empty string to just suppress) <br>

Latest revision as of 16:49, 30 December 2017

BROKEN FEATURE WARNING #VWR-322

Function: llCollisionSprite( string impact_sprite );

Suppress default collision sprites, replace default impact sprite with impact_sprite (empty string to just suppress)
• string impact_sprite – a texture in the prim's inventory or UUID

Caveats
• If impact_sprite is missing from the prim's inventory and it is not a UUID or it is not a texture then an error is shouted on DEBUG_CHANNEL.
• If impact_sprite is a UUID then there are no new asset permissions consequences for the object.
-• The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.

Examples

See Also
Events
• collision_start
• collision
• collision_end
Functions
• llCollisionFilter
• llCollisionSound

Deep Notes
Issues
Bug - A problem which impairs or prevents the functions of the product.
Open - The issue is open and ready for the assignee to start work on it. VWR-322[c]
- llCollisionSprite broken in newer releases.