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LlGetInventoryName

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Function: string llGetInventoryName( integer type, integer number );

Returns a string that is the name of the inventory item number of type. Returns an empty string if no item of the specified type is found in the prim's inventory (or there are less than or equal to number items of the type).
• integer type – INVENTORY_* flag
• integer number

number does not support negative indexes.
Inventory items are sorted in alphabetical order (not chronological order).

Flag Inventory Type
INVENTORY_NONE -1 Item does not exist.
INVENTORY_ALL -1 Any inventory type.
INVENTORY_TEXTURE 0 texture
INVENTORY_SOUND 1 sound
INVENTORY_LANDMARK 3 landmark
INVENTORY_CLOTHING 5 clothing
INVENTORY_OBJECT 6 object
INVENTORY_NOTECARD 7 notecard
INVENTORY_SCRIPT 10 script
INVENTORY_BODYPART 13 body part
INVENTORY_ANIMATION 20 animation
INVENTORY_GESTURE 21 gesture


Examples

<source lang="lsl">

// script created by SpiritWolf Chikuwa // minor changes by Strife Onizuka to speed things up // // /!\ PUBLIC DOMAIN /!\ // You can Copy/Mod/Trans // Please, do not resell this script and give it full perm // Just please leave this header intact // // Minor changes: (insert your name here and delete this comment if you do any mod of this script, thank you) // // Script start here:

list gInventoryList;

list getInventoryList() {

   list       result = [];
   integer    n = llGetInventoryNumber(INVENTORY_ALL);

   while(n)
       result = llGetInventoryName(INVENTORY_ALL, --n) + result;

   return result;

}

default {

   state_entry()
   {
       gInventoryList = getInventoryList();
   }

   touch_start( integer n )
   {
       integer i = 0;
       string folder = llGetObjectName();

       while(i < n)
       {
           llGiveInventoryList(llDetectedKey(i), folder, gInventoryList );
           ++i;
       }
   }

   changed( integer change )
   {
      if ( change == CHANGED_INVENTORY )
          gInventoryList = getInventoryList();
   }

}

// llGetInventory number and name will scan all objects on the box. // llGiveInventory will give you the content. // See also llGetInventory and llGiveInventory on LSL Wiki for further informations. </source>


See Also
Functions
• llGetInventoryNumber – Returns the number of items of a specific type in inventory
• llGetInventoryType – Tests to see if an inventory item exists and returns its type.
• llGetInventoryCreator – Returns the inventory item's creator
• llGetInventoryPermMask – Returns the inventory item's permissions
• llGetInventoryKey – Returns the inventory item's UUID (if full perm)