LlGetInventoryNumber
Function: integer llGetInventoryNumber( integer type );
Returns an integer that is the number of items of a given type in the prims inventory.
• integer type – INVENTORY_* flag
| Flag | Inventory Type | |
|---|---|---|
| INVENTORY_NONE | -1 | Item does not exist. |
| INVENTORY_ALL | -1 | Any inventory type. |
| INVENTORY_TEXTURE | 0 | texture |
| INVENTORY_SOUND | 1 | sound |
| INVENTORY_LANDMARK | 3 | landmark |
| INVENTORY_CLOTHING | 5 | clothing |
| INVENTORY_OBJECT | 6 | object |
| INVENTORY_NOTECARD | 7 | notecard |
| INVENTORY_SCRIPT | 10 | script |
| INVENTORY_BODYPART | 13 | body part |
| INVENTORY_ANIMATION | 20 | animation |
| INVENTORY_GESTURE | 21 | gesture |
Examples
| <source lang="lsl">
// Item Counter // By Apollia Pirandello // 9/19/2007 // // Public domain. Free to use and/or modify for any purpose, // including commercial purposes. // // Once you drop this script in any prim, it will immediately // tell you in an OwnerSay how many items are in that prim, // minus 1, so the script itself isn't counted. // // It will also do that whenever the prim is touched. //**********SCRIPT BEGINS BELOW********** //****VARIABLE integer items_contained; //****END OF VARIABLE SECTION //****FUNCTIONS**** CountItems() { items_contained = llGetInventoryNumber( INVENTORY_ALL ); --items_contained; } SayCount() { llOwnerSay( "This prim contains " + (string)items_contained + " items." ); } //****END OF FUNCTIONS**** //****DEFAULT STATE**** default { state_entry()
{
CountItems();
SayCount();
}
touch_start(integer total_number)
{
CountItems();
SayCount();
}
} </source> |
| <source lang="lsl">
objects = llGetInventoryNumber(INVENTORY_OBJECT); </source> |
| <source lang="lsl">
// Inventory Statistic By Zep Palen. // Here is another use of llGetInventoryNumber to show a statistic in a hovertext // For this script to work you must add a showlist and an excludelist to the Description of the item this script is in. // The description field must be filled like follows: [showlist];[Excludelist] // Example: 0,1,3,5,6,7,10,13,20,21;3,7,10 // in the example all types are shown, but only types 3,7 and 10 are counted as total. You can see in the 2 lists below which number means which type // ----------------- // This script is free to use and modify as you wish - Zep Palen // -------------------------- list inv_types = [0, 1, 3, 5, 6, 7, 10, 13, 20, 21]; list inv_names = ["Textures", "Sounds", "Landmarks", "Clothings", "Objects", "Notecards", "Scripts", "Bodyparts", "Animations", "Gestures"]; processCountInventory() { list objDesc = llParseString2List(llGetObjectDesc(), [";"], []);
list showList = llParseString2List(llList2String(objDesc, 0), [","], []);
list excludeFromCount = llParseString2List(llList2String(objDesc, 1), [","], []);
string counted = "ITEM COUNTER";
integer i = ~llGetListLength(showList);
while (++i)
{
integer showItem = (integer)llList2String(showList, i);
integer sIndex = llListFindList(inv_types, [showItem]);
if (~sIndex)
counted += "\n" + llList2String(inv_names, sIndex) + ": " + (string)llGetInventoryNumber(showItem);
}
integer totalCount = llGetInventoryNumber(INVENTORY_ALL);
for (i = ~llGetListLength(excludeFromCount); ++i;)
{
integer exclItem = (integer)llList2String(excludeFromCount, i);
integer cIndex = llListFindList(inv_types, [(string)exclItem]);
if (~cIndex)
totalCount = totalCount - llGetInventoryNumber(exclItem);
}
counted += "\n \n" + "Total: " + (string)totalCount;
llSetText(counted, <1,1,0>, 1);
} default { state_entry()
{
processCountInventory();
}
changed(integer change)
{
if (change & CHANGED_INVENTORY)
{
processCountInventory();
}
}
} </source> |
See Also
Functions
• llGetInventoryName – Returns the inventory item's name
• llGetInventoryType – Tests to see if an inventory item exists and returns its type.
• llGetInventoryCreator – Returns the inventory item's creator
• llGetInventoryPermMask – Returns the inventory item's permissions
• llGetInventoryKey – Returns the inventory item's UUID (if full perm)