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TownHallMeetingLog20121007

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Revision as of 17:15, 16 January 2018 by Osgridadmin (talk | contribs) (Created page with "dan banner: hey neb<br> Nebadon Izumi: hello<br> Key Gruin: hey nebadon<br> Jalen Optera: hi Neb<br> Lani Global: greetings Gridlings!<br> Richardus Raymaker: hi neb, jalen, d...")
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dan banner: hey neb
Nebadon Izumi: hello
Key Gruin: hey nebadon
Jalen Optera: hi Neb
Lani Global: greetings Gridlings!
Richardus Raymaker: hi neb, jalen, dan, key
dan banner: hey lani
Lani Global: hi dan
Richardus Raymaker: hi lani
Lani Global: hi neb
dan banner: hey rich
Lani Global: hi rich
Nebadon Izumi: hello
Key Gruin: hi Rich, Lani, Jalen...
Lani Global: /me courtseys and takes a seat on the semicircular couch.
Richardus Raymaker: hi han
Han Held: Hiya Richardus  ?
Han Held: Hey, everyone *waves and looks for a seat*
dan banner: hey han
Richardus Raymaker: there 20 to choice to choice from
Key Gruin: /me waits for the lag to settle down so he can move
Richardus Raymaker: floor not included
dan banner: lag?
Richardus Raymaker: i think key have rezz lag
Key Gruin: oh dan I forgot you never have lag :p
Nebadon Izumi: heh I was going to say, its probably viewer side lag
Key Gruin: yeah
Key Gruin: definitely client side in my case
Nebadon Izumi: uhg, i have a headache that will just not quit today
Lani Global: Maxalt is your friend.
Key Gruin: bummer
Han Held: lol I love how of all the places to rez, Zardoz chose right in the middle of Key *chuckles* :3
Marcus Llewellyn: Key is an official OSgrid landing point.
Lani Global: so sorry to hear that neb. as a migraineur, i'm familiar with that.
Han Held: *laughs*
Zardoz Firanelli: Sorry i didn't see Key ;)
Nebadon Izumi: I have been slowly disabling -console=basic on all the plazas dan and key
Mika Mesmeriser: hello
Nebadon Izumi: i guess you have noticed by now
Lani Global: Greetings Gridlings
Nebadon Izumi: hehe
Nebadon Izumi: hello Mike
Nebadon Izumi: Mika*
dan banner: i noticed
dan banner: any particular reason?
Marcus Llewellyn: I thought we needed that to run in screen still?
Nebadon Izumi: Justin asked me too
Nebadon Izumi: he said he fixed the associated crash
dan banner: oh
Nebadon Izumi: and now you will notice the console history works
dan banner: okay
Nebadon Izumi: it seems to only work in the normal console
Nebadon Izumi: that is really why he wanted me to switch it back
Marcus Llewellyn: I thought the exceptions were a Mono bug.
dan banner: nice
Nebadon Izumi: ya but Marcus
Nebadon Izumi: it used to crash the sim
Key Gruin: not screen?
Nebadon Izumi: now it just spews a exception instead
Nebadon Izumi: ya it wasnt a screen bug Key
Marcus Llewellyn: It's always just spewed an exception for me.
Nebadon Izumi: it was mono
Nebadon Izumi: well Marcus, if you have 2-3 people on same console
Nebadon Izumi: with different console sizes
Nebadon Izumi: it gets funky
Nebadon Izumi: I think he fixed it a while ago
Nebadon Izumi: I just didnt realize
Marcus Llewellyn: Awesome. :)
Key Gruin: I always maximize mine
dan banner: ya
Nebadon Izumi: ya I do as well Key
Brother Burgess: hi all
Nebadon Izumi: so if you see a big red exception when you do
Richardus Raymaker: i reaed soemday some console fix.. never knew what it would do
Nebadon Izumi: thats normal
dan banner: not everyones max is the same
Key Gruin: didn't realize that had any effect on others
Nebadon Izumi: it can Key
Nebadon Izumi: ctrl+a shift+f
Shez Oyen: Hi Bro! (waving)
Nebadon Izumi: will get rid of the dotted line
Nebadon Izumi: and maximize it
Brother Burgess: Shez!
Nebadon Izumi: if you ever see that
dan banner: hi shez
dan banner: hey brother
Brother Burgess: /me thinks about his max
Key Gruin: ok I do see that on occasion
Shez Oyen: Hi Dan :)
Nebadon Izumi: ya its ctrl+a then shift+f
Richardus Raymaker: hi shez
Key Gruin: hi Shez, hey Brother
Nebadon Izumi: will re-maximize the screen window
Shez Oyen: Richardus :)
Brother Burgess: Hi Dan, Key
Shez Oyen: Everyone.. hi!
Lani Global: 20 avatars here now
Nebadon Izumi: hello
Lani Global: 21
Lani Global: 22
Shez Oyen: Boy those pastries sure look good!
dan banner: we need to load test all hallows plaza soon too
Nebadon Izumi: ya
Key Gruin: help yerself Shez :D
dan banner: have one shez
Nebadon Izumi: I need to make a new OSgrid release soon too
Shez Oyen: Thanks Key :o
dan banner: yes
Nebadon Izumi: there is a good fix for inventory slow loading that melanie did
Richardus Raymaker: still running some git version
dan banner: teravus made some nice commits
Key Gruin: oh cool
Nebadon Izumi: you might have noticed less Slow Requests for inventory on login on the plazas
Nebadon Izumi: its because of melanies fix
dan banner: cool
Baewyn Celara: I did notice that
Marcus Llewellyn: Should actually have an effect on HTTP texture fethings too, shouldn't it?
Lani Global: i love the new lower memory requirements of the new version of OSGrid OpenSim dev
dan banner: i have not really had any trouble with inv loading at all recently
Nebadon Izumi: I'll get a new release posted to website soon that will include her fix and teravus's tweaks
Richardus Raymaker: login yes, but i still have seen it plenty with save iar
dan banner: nice
Master Dubrovna: Great!
Nebadon Izumi: if your talking about the slow asset requests
Nebadon Izumi: yes
Nebadon Izumi: thats because were doing asset server maintenance
Nebadon Izumi: its nothing to worry about
Key Gruin: I've had zero inventory problems for a long time
Nebadon Izumi: its just asset server is a little slow at the moment
Nebadon Izumi: but otherwise fully functional
Shez Oyen: Me neither Key
Lani Global: my regions see a reduction in memory use of about 40% and much less memory leak.
Nebadon Izumi: you might see an occasional asset fail to load
Nebadon Izumi: its likely just temporary
Han Held: lower memory requirments are good...
Key Gruin: nice Lani
Shez Oyen: my inventory is really small tho
Shez Oyen: under 5k
Key Gruin: oh wow
Nebadon Izumi: my inventory is quite large, around 45,000 items
Shez Oyen: whew
Arielle.Popstar @bound2.dyndns.org:9015: server couldnt handle all the BS flying around?
Mika Mesmeriser: :)
Nebadon Izumi: dunno what happened
Nebadon Izumi: server didnt actually crash
Nebadon Izumi: my viewer just poofed
Jeeper Shim: what timing. I just got here and poof
Arielle.Popstar @bound2.dyndns.org:9015: its wright
Robert Adams: I can't move
Nebadon Izumi: I can move
Arielle.Popstar @bound2.dyndns.org:9015: worst plaza to hold large meetings
Richardus Raymaker: poor key. i guess whe where just loaded
Robert Adams: there I go... started working
Nebadon Izumi: Arielle we hold large meetings here every week
Nebadon Izumi: if your stuck Robert, might need a relog
Nebadon Izumi: I might need to disable groups here though
Nebadon Izumi: I think someone was playing around with groups
Brother Burgess: oops
Nebadon Izumi: and thats why we got booted
Mercalia Beck: prob fran
Lani Global: sorry.
Brother Burgess: /me got the boot
Nathan Adored: I See Grey People....
Master Dubrovna: I see clouds...including me :(
Nebadon Izumi: I see just about everyone
Nathan Adored: Ain't technology wunnerful? :D
Arthur Numbanumba: lol
Jeeper Shim: I see almost everyone except my head lol
Shez Oyen: I find it helps to turn draw way down when it's like this
Brother Burgess: I did not touch anything!
Nebadon Izumi: hehe
Shez Oyen: lol
Nebadon Izumi: well sorry about that, its bound to happen now and tehn
Brother Burgess: music even
Lani Global: 17 avis here now
Nebadon Izumi: anyone have anything they want to talk about?
Lani Global: YES!
Lani Global: As many of you know already, LANI GLOBAL SYSTEMS has introduced a new MULTI-PASSENGER PHYSICAL FLIGHT VEHICLE and an open source Physical Flight Script Engine developed for OpenSim / OSGrid. I'm not announcing this to advertise it or boast :) I am saying this because, honestly, most people previously thought that multi-passenger physical vehicles didn't exist in OSGrid.
Chan Rexen: my first meeting... so Im gonna just listen I think :)
Nebadon Izumi: nice Lani
Lani Global: Also, I would like to speak up about an important thing that is HOLDING BACK some talented OSGrid Content Creators in this field of Physical Vehicles (boats, aircraft, spacecraft, automobiles, and amphibious craft).
Nathan Adored: linky?
Robert Adams: /me is all ears
Brother Burgess: let's have it
Lani Global: ok...
Lani Global: The thing in OSGrid that is now holding back physical vehicle Content Creators is: currently there is a DEFAULT in the OpenSim OSGrid dev simulator (ini) setup file of "Maximum Physical Prim Size = 10metres". This Default prim size is a carryover from the old SL 10m prim size standard. It is now obsolete!
Lani Global: Default "Maximum Physical Prim Size = 10metres" is WAY TOO SMALL for the design of multi-passenger Physical Vehicles... especially MESH and Sculpty vehicles, yachts, ships, airplanes, and spacecraft built to-scale.
Nebadon Izumi: what is the max physical prim size allow in SL ?
Lani Global: 64m
Nebadon Izumi: really?
Nathan Adored: So, physics won't do right on stuff bigger than 10 meters? oO
Nebadon Izumi: I have to test that
Lani Global: We now want to propose a NEW DEFAULT for "OSGrid's OpenSim dev version" be changed to "Maximum Physical Prim Size = 64 metres". This is equivalent to the current Maximum Prim Size 64 metres in current (SL) compatible viewers.
Chan Rexen: has been for a while
dan banner: they seem to have make their default physical prim size larger
Lani Global: I realize that this is a new area of interest. During the past month of development of my open source Physical Flight Script Engine for OpenSim/OSGrid, I have been talking with other vehicle builders in OSGrid, working on converting some of the existing vehicles, and we all are stifled by this 10 metre physical prim default limitation.
Nebadon Izumi: I am kind of surprised LL would allow 64m physical prims
Arielle.Popstar @bound2.dyndns.org:9015: i thought default here was 256
Nebadon Izumi: not for phyiscal
dan banner: physical ari
Nebadon Izumi: for non physical it is
Lani Global: actually, SL has no limit of physical prims.
Richardus Raymaker: think i just missed intresting start
Lani Global: i've made megaprims physical... 1024m spheres and such, in SL
Nathan Adored: so, on SL, someone could take a 1024m prim and slap a physics script in it? Eeek!
dan banner: well sl limits all prims to 64m now
Malon W.: huuhu richard
Richardus Raymaker: things are foir the first time extreme slow on wright
Malon W.: we crashed while partying on Ultraviolet..:))
Lani Global: happens all the time
Lani Global: there are thousands of megaprim physical vehicles in sL
Robert Adams: I'm working on building the BulletSim physics engine that I hope to replace ODE with...
Chan Rexen: I dont get it... I had a region here in OSGrid a while back, and had no problem building with prims > 10m
Richardus Raymaker: i just did have the after teleprot lock
Richardus Raymaker: another in simtP fix that
Chan Rexen: I dont think I set anything special in the ini file
Robert Adams: I am working on vehicles now... are there vehilces I could test with, Lani?
Nebadon Izumi: the biggest problem I really see about that Lani
Jalen Optera: physcial prims not standard prims chan
Marcus Llewellyn: Ummm. This isn't LBSA>
Nebadon Izumi: is that our physics is not nearly as good as LL's
Nathan Adored: yes
Chan Rexen: ah ok
Nathan Adored: yet
Nebadon Izumi: 64m physical prims in OpenSim will not doo well
Lani Global: LANI GLOBAL SYSTEMS has introduced a new MULTI-PASSENGER PHYSICAL FLIGHT VEHICLE and an open source Physical Flight Script Engine developed for OpenSim / OSGrid. get it in my store
Nebadon Izumi: they will sink way into the ground
Robert Adams: Hopefully BulletSim can make it better
Lani Global: free open script
Arielle.Popstar @bound2.dyndns.org:9015: what are they allowing in avination?
dan banner: okay lani, noted, ty
Lani Global: We recognize that it is possible for each simulator owner/operator to set their own Maximum Physical Prim Size to 64 metres. We have changed this setting in some regions and are happy to report that everything works fine with larger physical prim vehicles. However, many people who rent regions in OSGrid or who run their own regions, do not have the skills to change this default.
Malon W.: hello George
Simulator Version v0.5: shouts: OpenSim 0.7.5 Dev          1fb53e7: 2012-10-05 04:31:43 +0100 (Unix/Mono)
Richardus Raymaker: cant wait until llSetKeyframedMotion works here
Nebadon Izumi: I am not sure how comfortable I am setting the default to 64
Nebadon Izumi: I would have to do some more testing
Nebadon Izumi: what do you think Robert
Nebadon Izumi: ?
Richardus Raymaker: well i have not changed it in osgri. but with other experiment i think i have set it down to 64
Lani Global: While lone builders and owners of regions can change their own regions' Maximum Physical Prim Size to 64m, it is a different story for Content Creators. Vehicle designers who create free products and put them in the stores for the larger market of OSGrid must build to whatever is the Default limit...
George Equus: Good evening everybody
Nebadon Izumi: ok I will take it into Consideration Lani
Shez Oyen: Hiya George :)
Arielle.Popstar @bound2.dyndns.org:9015: how you change the default Lani?
Nebadon Izumi: I need to do more testing before I can say I will
Lani Global: Currently, the Content Creators can not deliver all their wonderful designs for vehicles, and users can't modify or convert their existing vehicles, if even one prim in the vehicle is larger than 10 metres.
Marcus Llewellyn: I use dynamic textures in a lot of what I make. I don't expect those to be enabled by default.
dan banner: okay lani...
Lani Global: cool
Nebadon Izumi: I suggest for now, that if you do make vehicles with larger prims
Nebadon Izumi: include a notecard with instructions
Nebadon Izumi: this way people will understand why it doesnt work and how to fix the problem
Richardus Raymaker: -
Marcus Llewellyn: That's whay I do with, for example, the contest board I made.
Nebadon Izumi: and in the meantime I will consider the change

Richardus Raymaker: lani i think its set for more then 10/div> Nebadon Izumi: Richardus not for physical
Chan Rexen: Neb: would be good with a piece on this in the wiki
Lani Global: I'm happy to help with any testing with you Neb.
Nebadon Izumi: ok cool Lani
Arielle.Popstar @bound2.dyndns.org:9015: how you change the default for a standalone Lani?
Nebadon Izumi: I just want to be sure before we force it on people and have it be problematic
Nebadon Izumi: Robert, what are your feelings on this matter?
Lani Global: the "ini" file... "Maximum Physical Prim Size =
Nebadon Izumi: he may be afk
Nebadon Izumi: oh there he is
Arielle.Popstar @bound2.dyndns.org:9015: ok
Robert Adams: Unless there is a griefing possibility, I don't see the problem...
Richardus Raymaker: ok. its set default to 10 meter
Nebadon Izumi: ya I guess no matter what size the prims are
Nebadon Izumi: there is always a potential for greifing with physical prims
Robert Adams: if ODE can do it, it should be allowed
Nebadon Izumi: ok
Lani Global: A physical vehicle consisting of some 20m or 64m prims is probably less load on the physics than a good machine-gun fight.
Richardus Raymaker: i mixed no-phy with phy.
Marcus Llewellyn: if it's raised, I think I'll choose to lower it, honestly. I don't particaulrly want 64m physical prims rezzed on my regions.
Nebadon Izumi: i'll see how it holds up to some stress testing
Nebadon Izumi: if it goes well I dont see any reason not to either
Nebadon Izumi: I am more worried about non griefing lag
Nebadon Izumi: than griefers
Arielle.Popstar @bound2.dyndns.org:9015: not seen any good machine gun fights
Robert Adams: and I'll try it with BulletSim..
Nebadon Izumi: people rezzing vehicles and seeing huge performance losses
Nathan Adored: would you settle for an EVIL machine gun fight? :D
Lani Global: lol
Richardus Raymaker: on own grid i would set no phy also below 256
Robert Adams: I've found that BulletSim is much more stable than ODE with linked prims that are far apart
Nebadon Izumi: yes I would concur Robert
Nebadon Izumi: it seems way more stable and much better performance
Lani Global: well, we are now in the process of building spacecraft that have onboard machine-guns :)
Nebadon Izumi: just need to work out the kinks with avatar movement
Nebadon Izumi: and linksets etc..
Nebadon Izumi: also with hollows and such on megas
Nebadon Izumi: though to be honest, some of this stuff might already be fixed
Robert Adams: yep.... but then I'm not seeing any mantis entries ;-)
Nathan Adored: hmmmmm..... wouldn't space ships make more sense with built in blasters? Or is this Space 1889 etherships? :D
Nebadon Izumi: ok I'll do some more testing this week
Richardus Raymaker: how are verhicles robert.. ?
Nebadon Izumi: I should have some time
Nebadon Izumi: if anything pops up i'll file some mantis reports
Lani Global: I'm happy to report that Border Crossing with the physical flight vehicle is working... its possible to cross border... but the pilot must re-sit after crossing.
Richardus Raymaker: because phyical train have a few good things (and a few nasty ones)
Richardus Raymaker: lol lani, mid space. where's my plane
Arielle.Popstar @bound2.dyndns.org:9015: why dont these creators build on standalones?
Shez Oyen: That's progress Lani!
Robert Adams: something goes wrong when making linksets physical... linking together physical objects works great
Nebadon Izumi: its not a problem as much for the builders Arielle
Han Held: all their stuff is on OSGrid?
Nebadon Izumi: as the people who get their freebies
Arielle.Popstar @bound2.dyndns.org:9015: if the setting is that easy?
Nebadon Izumi: and then they dont work
Robert Adams: but making a linkset physical has some hickup in to...
Lani Global: if the physical vehicle is built right, then the un-sitted pilot stays in the vehicle, and just needs to sit again and continue. the passengers don't have to re-sit.
Nebadon Izumi: ok, well if there is anything specific you would like tested, just let me know Robert
Richardus Raymaker: if not, hope your parachute works :P
Robert Adams: you don't get blasted into the air when you unsit?
dan banner: depends where you sit probably
Lani Global: I have made an OpenSim Mantis bug report about the un-sit. It is "0006334: Avatar Un-Sit Crossing Border" http://opensimulator.org/mantis/view.php?id=6334
Arielle.Popstar @bound2.dyndns.org:9015: is the setting server side or can it be changer per osgrid region?
Richardus Raymaker: about blasting, that happens the last time somethimnes short when you unsit here or lbsa. you go to soem otehr place
dan banner: its in your ini ari
Robert Adams: border crossing needs some work no matter the physics engine
Nathan Adored: so scripted vehicles can cross sim borders now?
Lani Global: yes
Nathan Adored: kewlnesses
Richardus Raymaker: robert, are verhicles working now ? or at least the code. sorry if i missed it
dan banner: scripts usually will get recompiled
Lani Global: the physical vehicle can cross with passengers
Robert Adams: not quite working... I'm workong on having them working by Tuesday's OSGrid tech meeting
Marcus Llewellyn: Nice. :)
Nathan Adored: and this is in the current, in use version of opensim? or is this just in the expiremental builds?
Richardus Raymaker: ok. then we hear more
Nebadon Izumi: Lani have you filed any mantis reports about border crossing?
Lani Global: there are a few little bugs still, but overall, i'm pleased to report a lot of success with phys multi-passenger vehicles
Lani Global: Neb: Avatar Un-Sit Crossing Border" http://opensimulator.org/mantis/view.php?id=6334
Nebadon Izumi: k
Richardus Raymaker: Oh robert, with verhicles. make sure bullet dont crash with pararemters that are 0 instead of higer or lower. ode did have that habbit sometimes or that must be some opensim bug ?
Robert Adams: I'll check Richardus
Richardus Raymaker: one of the mean problems why my sandbox crashed
dan banner: nebadon maybe you could give everyone an update on sras2 status
Arielle.Popstar @bound2.dyndns.org:9015: thats dev talk Rira :)
Lani Global: My friends who are creators of Starships and Mega-Yachts and Pirate ships are all looking forward to a 'new era' in osgrid
Nebadon Izumi: my only concern with Mega Prim physics
Han Held: Is it time for non-programmers to enable bullet physics yet?
Arthur Numbanumba: :-)
Nebadon Izumi: is that the larger prims will sink into the terrain
Nebadon Izumi: because their mass becomes so large
Nathan Adored: I'm looking forward to this 'new era' coming to my home grid.
dan banner: lol we need thicker dirt
Nathan Adored: /me sneezes....
Nebadon Izumi: lo
Nebadon Izumi: l
Lani Global: So far its working well in the regions we have changed the ini to 64m
Shez Oyen: Ghezeundhite Nathan (spelling)
Nathan Adored: ty
Arthur Numbanumba: gesundheit... ;-)
Arielle.Popstar @bound2.dyndns.org:9015: i can sink pretty dep in the dirt already
Brother Burgess: lol
Robert Adams: Han, it works well for objects but vehicles wonky still... probably not quite ready yet
Brother Burgess: went down to 200m
Nebadon Izumi: ya if it works well Lani, i see no reason not too
Arielle.Popstar @bound2.dyndns.org:9015: deep^
Chan Rexen: o.O
Han Held: ty, Robert
Marcus Llewellyn: Can avatars walk on mesh yet with Bullet?
Nebadon Izumi: if it works well enough, I will even change it in core
Nebadon Izumi: not just osgrid release
Arielle.Popstar @bound2.dyndns.org:9015: i keep hearing a telephone ring
Lani Global: as always, there will be some slower sims that can't even handle a 3 or 4 avatars that might need to use smaller vehicles.
Nebadon Izumi: we'll see how testing goes
Shez Oyen: I hear a fountain Arielle but no phone
Bob.Solo @avirtualworld.dyndns.org:8002: I hear a wind chimm
Lani Global: cool
Chan Rexen: tinitus :)
Nebadon Izumi: the Windchimes are mine
Nebadon Izumi: they are out by the fountain
Bob.Solo @avirtualworld.dyndns.org:8002: nice
Arielle.Popstar @bound2.dyndns.org:9015: i hear the fountain too but every few minutes a ringing pone
Jeeper Shim: tinitus is mine
Jeeper Shim: lol
Nebadon Izumi: grab a copy if you like :)
Chan Rexen: lol
Selea Core: i hear both
Nebadon Izumi: they are in one of the bush arches
Bob.Solo @avirtualworld.dyndns.org:8002: ahh thx
Richardus Raymaker: never really happy on simborders. for good verhicles your still best with mega's
Richardus Raymaker: you keep the damn simborder lag with normal regions or crash
Lani Global: yes, mega regions are wonderful with the phys vehicles!
Arielle.Popstar @bound2.dyndns.org:9015: doubt sim borders will ever get that god
Arielle.Popstar @bound2.dyndns.org:9015: good
Richardus Raymaker: Still wish for Hugh region support
Lani Global: well, right now, i've found that border crossing between regions on the same server are really quite better than expected.
Shez Oyen: Wonderful (clapping)
Nathan Adored: I've just had a wierd thought: What happens if someone takes a physics vehicle that has prims bigger than 10m in it over from a sim that has the physics size set to 64m and flies onto one where physics prims are set to 10m? oO
Marcus Llewellyn: I get ajust a touch of rubberbanding when crossing between my instances.
Robert Adams: Lani, I would like to code that as a special case and make it very smooth
Nebadon Izumi: it would likely just turn non physical Nathan
Marcus Llewellyn: But then,. my avatar isn't exactly swimmiing in scripts.
Richardus Raymaker: problem, you normally dont run more then 1 region on server
Nebadon Izumi: but as of right now border crossing is not perfect anyway
Nebadon Izumi: so its not a huge deal currently
Nebadon Izumi: it would break at the border crossing anyway
Lani Global: Robert - If i can help you with that, let me know!
Han Held: I have a canoe that I was riding on 7.4-rc2 and when I crossed borders in it, I went flying, the canoe went flying, both in opposite directions
Nathan Adored: ouchies
Lani Global: its a whole new world now, Han.
Jeeper Shim: you hit rapids Han
Richardus Raymaker: lol, han UFO
Han Held: Lani, I should try it on the next release, then?
Robert Adams: Thanks Lani, that would be great!
Lani Global: i'm impressed with border crossing now. i expected a lot worse, from my previous experience with phantom vehicles.
Nathan Adored: That or "Here there be dragons." oo
Nebadon Izumi: It would be really great if everyone could test Bulletsim
Han Held: next osgrid release, I mean; not 0.7.5
Nebadon Izumi: and then report any issues they find to mantis
Nebadon Izumi: http://opensimulator.org/mantis
Bob.Solo @avirtualworld.dyndns.org:8002: okie
Arielle.Popstar @bound2.dyndns.org:9015: something i like to bring up about the osgrid site is the inability to send messages or have messages notification by e-mails
dan banner: i have a bulletsim sandbox setup
dan banner: sandbox bullet
Marcus Llewellyn: I don't mind turning Bullet on in some of my instances. I've done it before... I've just not kept it on.
Nebadon Izumi: Unfortunately Arielle, due to the open nature of the grid
Arielle.Popstar @bound2.dyndns.org:9015: some people who dont come around so much anymore i would like to contact
Richardus Raymaker: ARielle, sofar i know thats region side.
Han Held: *jots a note to set up bullet sim on a test region after the next osgrid release*
Shez Oyen: I don't know what bulletsim is :/
dan banner: i try to keep it as current as i have time to
Nebadon Izumi: we are unable to expose everyones email address safely
Nebadon Izumi: thats why we have disabled the email functions here
Shez Oyen: How about if we ope in Neb?
Nebadon Izumi: before we did anyone could literally download the entire grids email address
Shez Oyen: I don't care who has my email
Arielle.Popstar @bound2.dyndns.org:9015: you can set it so we could allow notification of messages like it used to be
Nebadon Izumi: well, why some may not, some will Shez
Robert Adams: Shez, it's a new physics engine based on the Bullet physics engine rather than ODE
Han Held: Han Held's email (not "mine") is easy enough to figure out >.>
Nebadon Izumi: Arielle, unfortuantely its not that easy
Nebadon Izumi: because the simulators send the emails
Nathan Adored: the email db isn't encrypted? oO
Key Gruin: people should use an expendable email
Arielle.Popstar @bound2.dyndns.org:9015: it is that easy on any other board Neb
Lani Global: There is one strange little bug we discovered while some of us have been out touring OSGrid in the vehicles... Local Chat Fail for Driver of Physical Vehicle: to Sitting Passengers or Vehicle Texting Commands.
Shez Oyen: :/
dan banner: i dont use IM to email nor do i want Ims to email
Nebadon Izumi: Natan right now the email database is not exposed to the grid at all
Nebadon Izumi: previously it was
Nebadon Izumi: unfortuantely because anyone can run a simulator
Arielle.Popstar @bound2.dyndns.org:9015: it can be sent through the actual site
Nebadon Izumi: we cant really expose it
Shez Oyen: That's why I said opt in/out default out
Lani Global: i wrote a Mantis report on the chat fail http://opensimulator.org/mantis/view.php?id=6333
Shez Oyen: (Dan)
Nebadon Izumi: because literally anyone could download the entire database if we did
Arielle.Popstar @bound2.dyndns.org:9015: then they can now
Nebadon Izumi: no they can not
Nebadon Izumi: like I said, its not exposed
Nebadon Izumi: thats why it doesnt work
Richardus Raymaker: Lani, i have seen that with the driver in the past
Arielle.Popstar @bound2.dyndns.org:9015: i just want an opt in email notifiction or message within the dite
Arielle.Popstar @bound2.dyndns.org:9015: not fromin world
Nebadon Izumi: its not that simple
Arielle.Popstar @bound2.dyndns.org:9015: site^
Bob.Solo @avirtualworld.dyndns.org:8002: wb Key
Arielle.Popstar @bound2.dyndns.org:9015: neb any other message board it is
Lani Global: yes Richardus.
Nebadon Izumi: I agree it would be nice, but its very complicated
Robert Adams: probably due to how sitting is done
Nathan Adored: well, assuming an emails db was in something other than plaintext, dloading it wouldn't do them any good, so I'm guessing that means the emails db is in plaintext. oo
Key Gruin: thanks Bob sorry for bummping
Nebadon Izumi: the way opensimulator works right now
Arielle.Popstar @bound2.dyndns.org:9015: then we need new site software because this one royally sucks
Nebadon Izumi: the simulators send the emails
Nebadon Izumi: so we have to send emails to the simulator unencrypted
Arielle.Popstar @bound2.dyndns.org:9015: try something like http://simplemachines.org
Nebadon Izumi: we unfortunately do not have the resouces
Nebadon Izumi: to operate a full fledged email system
Nebadon Izumi: your talking about needing more hardware
Arielle.Popstar @bound2.dyndns.org:9015: not at all
Nebadon Izumi: and it would likely be abused
Arielle.Popstar @bound2.dyndns.org:9015: that runs on very little resources
Arielle.Popstar @bound2.dyndns.org:9015: have hundreds of premade plugins
Shez Oyen: Thanks Neb, I'll quit griping about it for awhile :)
Nathan Adored: but if one wanted to operate such an email system on their own grid, is there a place online with the opensim-ready stuff for it?
Arielle.Popstar @bound2.dyndns.org:9015: no php coding required
Marcus Llewellyn: This is like the empty trash thing. An open grid has it's costs, and this is one of them.
Arielle.Popstar @bound2.dyndns.org:9015: plug and play
Shez Oyen: Makes sense Marcus
Lani Global: i'm quite happy that OSGrid doesn't have to deal with all the issues that running a huge email system would bring.
Chan Rexen: its sad that the politics of 'non-profit' prohibit donation of server resources outside US :(
Key Gruin: running an email server has a lot of riskes
George Equus: Easy enough to send e-mail using accounts on Hotmail/Gmail...
Taarna Welles: .
dan banner: for people that wish to be emailed add your email to your profile
Selea Core: .
Selea Core: bad lag? ... nothing is being said
Nebadon Izumi: ya seems to be lagging a bit
Arielle.Popstar @bound2.dyndns.org:9015: wow
Shez Oyen: I wondered if we crashed
dan banner: so nebadon, where are things with sras currently at?
Lani Global: there are ways to utilize HTTP scripting to enable an inworld mailbox in your home region. so even if people can't IM->Email, at least there are work-arounds for some messaging.
Nathan Adored: or everyone's waiting on someone else to say something first? :)
Arthur Numbanumba: <-- dumb struck
George Equus: Yes, several lines I typed just went up in smoke
Nathan Adored: ouchies
Arielle.Popstar @bound2.dyndns.org:9015: 2 mmessages of mine went into la la land\
Taarna Welles: Peeps got to go. CU on Tuesday
Nebadon Izumi: see you Taarna
Bob.Solo @avirtualworld.dyndns.org:8002: tc
Arthur Numbanumba: bye :-)
Richardus Raymaker: bye
Arielle.Popstar @bound2.dyndns.org:9015: i want to message people who were here and now dont to see if they are ok
Nebadon Izumi: or not hehe
Nathan Adored: So, any chance of having multiple items on the same attachment point or clothing layer on opensim like they now have on SL?
Brother Burgess: Sorry, I have to go - cu next time
Nebadon Izumi: seems to be recovering
Nebadon Izumi: see you Brother
Nathan Adored: yeah, less lagginess now. Knock wood.
Lani Global: i'm happy to see such a low Ping Sim here in Wright Plaza most of the time these days less than 75msec for me.
Nebadon Izumi: cool Lani
Shez Oyen: Bro :*
Arielle.Popstar @bound2.dyndns.org:9015: mine is usaually 3000 or more
Nebadon Izumi: sorry about that everyone
Nebadon Izumi: it finally just crapped out
Nebadon Izumi: hehe
Arthur Numbanumba: :-)
Nebadon Izumi: Metting was basically over anyway
Han Held: wright fall down go boom :D
Nebadon Izumi: but if anyone else has anything feel free to bring it up
Jeeper Shim: wright went wrong
Nebadon Izumi: heh
Nebadon Izumi: ya I think someone was futzing with groups
George Equus: quite so
Nebadon Izumi: I will probably disable groups here
Jeeper Shim: grrrrr groups
Richardus Raymaker: did you get a stacktrace nebadon. or just a crash without crash
Nathan Adored: well, any answer to that question on multiple items on the same clothing layer or attachement point?
Nebadon Izumi: until we can test there new groups fixes that someone has done
Nebadon Izumi: Nathan, that question would better be asked at the Tuesday meetings
Han Held: This is the osgrid meeting, you want the tuesday opensim dev meeting, Nathan
Richardus Raymaker: you dont hvae group IM off ?
Nathan Adored: ah
Nebadon Izumi: the Developer Office hours
Han Held: what Neb said
Nebadon Izumi: this town hall is not really meant to be a technical discussion
Nebadon Izumi: but more about the grid itself
Jeeper Shim: hi Eryn
Eryn Galen: hiyas
Richardus Raymaker: hi jeeper, eryn
Jeeper Shim: Eryn nametag anyways
Nebadon Izumi: even though today we mostly discussed technical issues
Nebadon Izumi: hehe
Nebadon Izumi: thats generally not the norm
Nathan Adored: /me gives a goofy, lopsided smile.
Han Held: I guess it's a good thing that there's so little wrong w/ the grid that we have almost no grid matters to discuss :D
Nathan Adored: /me smiles.
Jeeper Shim: what's up with inventory?
Bob.Solo @avirtualworld.dyndns.org:8002: best it's ever been!!!
Chan Rexen: sorry bout that... crashed o.O
George Equus: Perhaps it's wise to get over to Zaius while this sim rez?
Chan Rexen: I just came from there
Nathan Adored: seems to have mostly rezzed to me
Han Held: I see grey people
George Equus: Nearly nothing is for me
Nebadon Izumi: Chan the sim was freaking out a minute ago, but its since been restarted
Chan Rexen: all rezzed here
Eryn Galen: hmm. It rezzed in a flash for me just now, and I see everyone.
Eryn Galen: KEWL
Chan Rexen: Neb: I gathered that
Bob.Solo @avirtualworld.dyndns.org:8002: hello Eryn
Eryn Galen: hey everyone
Nebadon Izumi: heh ya, I saw on the console it just started randomly kicking people
Han Held: Hey, Eryn
Nebadon Izumi: so i gave it a restart
Nathan Adored: randomly? EEEK
Eryn Galen: hey Han
Chan Rexen: lol
Nebadon Izumi: ya the console froze too
Nebadon Izumi: and then it started disconnecting people
Chan Rexen: thats AI for you
Eryn Galen: lol at least its not partial to anyone ;)
Nathan Adored: /me giggles and chortles
Chan Rexen: I'm afraid I cant to that Dave....
Han Held: On the plus side, at least I can wear an entire avi now
Nebadon Izumi: hehe
Nebadon Izumi: ok well the meeting was virtually over anyway
Chan Rexen: I did have a couple questions
Richardus Raymaker: my avatar clothing get confused from the crasges
Nebadon Izumi: sure whats up Chan
Nebadon Izumi: ?
Richardus Raymaker: i cant wear my shoes
Chan Rexen: but they are kinda dev-ish
Nebadon Izumi: ok
Bob.Solo @avirtualworld.dyndns.org:8002: good to see everyone thanks for all the hard work Nebadon an others
Richardus Raymaker: and i see i lost 2 huds to
Chan Rexen: is there a grid-wide key2name registry somewhere?
Richardus Raymaker: hi bob
Chan Rexen: I mean... inter-grid
Chan Rexen: sorry
Nebadon Izumi: chant yes
Nebadon Izumi: 1 sec
Richardus Raymaker: bob but your helmet on
Bob.Solo @avirtualworld.dyndns.org:8002: hello rich
Nebadon Izumi: http://wiki.osgrid.org/index.php/Name2key
Nebadon Izumi: its explained here
Eryn Galen: Rich, when I use V3 it happens regularly.. I simply change the outfit on that attachment point, then reattach, that fixes it. Apparently if gets confusd with the links
George Equus: Sorry I was late, tried to get to it.... Still not much to look at .. I'll try a relog.
Chan Rexen: yeah... thats for OSGrid right?
Nebadon Izumi: correct Chan
Han Held: I've seen an influx of new people in lbsa at 2am SLT the last few days and have tried to help where I can...but I'm pretty worthless at that time of the day. Just a general comment/observation.
Richardus Raymaker: i don tuse V3, i tried a difefrent set of shoes. nothing. i need todo it on other sim
Chan Rexen: I meant... has someone done a HG one yet?
Nathan Adored: so, what time of day are the tuesday tech meetings? same time as this one? same sim?
Nebadon Izumi: oh
Nebadon Izumi: no, that would be monumentaly difficult to maintain Chan
Eryn Galen: hmm, I use Imp still and no problem
Han Held: Same sim, noon PST
Chan Rexen: well...
Eryn Galen: have you tried clearing your cache Rich?
Chan Rexen: perhaps a trust thing of course
Eryn Galen: I find after a while that can get confused
Han Held: If you follow justin's twitter, I believe he usually announces it
Richardus Raymaker: No eryn. its just wright. dont worry
Richardus Raymaker: good change its back after relog. but beter dont do that now
virtual.christine @craft-world.org:8002: Hello
Arthur Numbanumba: hey
Han Held: Heya Christine! :D
Eryn Galen: hi Chridstine
Eryn Galen: Christine
Eryn Galen: gah, not yet awake, they stole an hour from us last night
Arthur Numbanumba: Gridstine ?
Han Held: LOL :D
Arthur Numbanumba: ;-D
Nathan Adored: Who, aliens with anal probes? oO
Han Held: THat's even funnier if you've read her blog...she's all over hypergrid :D
Chan Rexen: o.O
virtual.christine @craft-world.org:8002: oh my god is it daylightsavings in europe?
Arthur Numbanumba: whispers: :-D
Richardus Raymaker: not yet virtual
Eryn Galen: Im in Australia, christine
virtual.christine @craft-world.org:8002: All I am getting is unknown user
Nathan Adored: hmmmm..... I do believe it is. I saw someone tweet earlier today or so about their daylight savings time changing.
virtual.christine @craft-world.org:8002: may I ask who is talking
Richardus Raymaker: at least uhmm .. no
Chan Rexen: it changes here the 28th Oct
Chan Rexen: (Ireland)
Han Held: That's firestorm, Christine, this is Han Held speaking here...you might want to give another viewer a spin; firestorm doesn't see names in osgrid very well :|
Han Held: Han Held: that's why I mostly use singularity (it has issues too)
Eryn Galen: try another settinf in preferences
Nathan Adored: yikes, I hope they fix that in FS. oO
Richardus Raymaker: for my firestorm lsl editor is the problem
virtual.christine @craft-world.org:8002: Oh, Where are you han?
Richardus Raymaker: not seen problems with friends
Han Held: Han Held: I'm in the meeting room upstairs, Christine; we just finished (?) the osgrid town hall.
virtual.christine @craft-world.org:8002: thanks for the tip, I´ll start using imprudence here
Jeeper Shim: well this is cozy but I'm going to try and tp home. See ya later
Jeeper Shim: maybe
Eryn Galen: see ya Jeeps
virtual.christine @craft-world.org:8002: oh no wonder it´s so crowded
Chan Rexen: tc Jeep
Chan Rexen: Im gonna head back too...
Chan Rexen: was a nice meeting... while it lasted ;)
Han Held: Han Held; I'm not sure if it's weekly, or monthly.
virtual.christine @craft-world.org:8002: were you talking t
Nathan Adored: yeah, they delayed the town meeting 2 hours.... then the sim threw a wobbly near the end of it
virtual.christine @craft-world.org:8002: so who is the australian?
Eryn Galen: oh sorry, thats me, Eryn
virtual.christine @craft-world.org:8002: are you up in the meeting too
Han Held: Han Held feels like Bob Dole for some reason o.o
virtual.christine @craft-world.org:8002: poor thing!
Nathan Adored: "Bob Dole, can't win for losing"?
Eryn Galen: yes christine
Chan Rexen: see ya'll later :)
Han Held: Han Held: I'm gonna go home too. TC y'all!
virtual.christine @craft-world.org:8002: thanks hon
Arthur Numbanumba: cya Chan
virtual.christine @craft-world.org:8002: bye han!!!!
Arthur Numbanumba: cya Han