TownHallMeetingLog20120108
[12:52 PM] Timber Wolfe: heh, what did you do laying these chairs out? they look too precisely spaced [12:52 PM] paela argus is Online [12:52 PM] Nebadon Izumi: heh [12:52 PM] Timber Wolfe: must have used a ruler ;) [12:52 PM] Nebadon Izumi: i did it by hand [12:52 PM] Timber Wolfe: ahh [12:52 PM] Nebadon Izumi: good eye i guess [12:52 PM] Nebadon Izumi: lol [12:52 PM] Timber Wolfe: too good, watch it! [12:53 PM] Timber Wolfe: and all different colors too [12:53 PM] Timber Wolfe: so then everyone can sit on their fav color [12:53 PM] Nebadon Izumi: heh [12:54 PM] Richardus Raymaker: simple elevator the say. grin.. [12:54 PM] Jeeper Shim is Online [12:54 PM] Timber Wolfe: had a tad bit of trouble with the ground tp [12:54 PM] Timber Wolfe: had to click around a few times to get it [12:54 PM] Richardus Raymaker: its a bit like useing a pad in store for first time [12:55 PM] Timber Wolfe: some tp's work a little diff than others [12:55 PM] Richardus Raymaker: selea, where's your body ? [12:55 PM] Nebadon Izumi: ya if you double click on the map to teleport [12:55 PM] Nebadon Izumi: you will probably land in the water or something [12:55 PM] Nebadon Izumi: hehe [12:55 PM] Key Gruin: dangit [12:55 PM] dan banner: sit aint working [12:55 PM] Selea Core: under my clothes ... giggles [12:55 PM] Nebadon Izumi: if you just search on map, then hit teleport button [12:55 PM] Nebadon Izumi: it should work [12:55 PM] Nebadon Izumi: some is in that chair [12:55 PM] Nebadon Izumi: lolz [12:55 PM] Key Gruin: friend knocked on my door so I have a visitor for a while [12:55 PM] Timber Wolfe: i landed on the ground at the landing spot [12:55 PM] Nebadon Izumi: Mimetic is sitting there [12:56 PM] Jeeper Shim: hi [12:56 PM] Nebadon Izumi: there ya go hehehe [12:56 PM] Nebadon Izumi: hello everyone [12:56 PM] Timber Wolfe: hays [12:56 PM] Key Gruin: so I'm afk for a bit not sure how long [12:56 PM] Nebadon Izumi: ok Key [12:56 PM] Key Gruin: y'all can carry on without me ㋡ [12:57 PM] Richardus Raymaker: aha, AA is off [12:57 PM] dan banner: hi jalen [12:57 PM] Jalen Optera: hi dan, everyone [12:57 PM] Selea Core: better now? [12:57 PM] Timber Wolfe: hi [12:57 PM] Richardus Raymaker: only dont help [12:57 PM] dan banner: still cloudy to me [12:57 PM] Richardus Raymaker: invisible body for me [12:57 PM] Richardus Raymaker: ohh wait. uhhmm thats a wrong setting in astra [12:58 PM] Richardus Raymaker: hmm classic clouds are enabl;ed [12:58 PM] Selea Core: maybe it's destiny you don't see my body ... girnzz [12:58 PM] dan banner: its an option rich its neither right or wrong [12:58 PM] Richardus Raymaker: well option set wrong then, prefefr clouds then ghost [12:58 PM] Richardus Raymaker: only where did it hide [12:59 PM] dan banner: renderunloadedAvatar [12:59 PM] Timber Wolfe: welcome to the corporate lounge :) [12:59 PM] Richardus Raymaker: / [12:59 PM] Shez Oyen: it's been so long since I've used Imprudence I forgot how to get to the AO [12:59 PM] Timber Wolfe: haha rich, thats where you have to say: "oh THANK your! Im thrilled to be here!!!' [01:00 PM] Timber Wolfe: ;) [01:00 PM] Richardus Raymaker: ctrl-alt-o [01:00 PM] Richardus Raymaker: no ctrl-shifto shez [01:00 PM] Shez Oyen: Thanks Richardus :) [01:00 PM] Richardus Raymaker: still searching for renderunloadedAvatar in prefs [01:00 PM] Timber Wolfe: its in debug menu [01:01 PM] Jeeper Shim: its' in the dubug settings [01:01 PM] Timber Wolfe: advanced menu usually/debug [01:01 PM] Richardus Raymaker: hmmpf. ohh. wrong place then.. ok [01:01 PM] Oddball Otoole is Online [01:01 PM] Richardus Raymaker: clouds, much betetr [01:01 PM] Timber Wolfe: always a pain scrolling down thru the entire debug menu since search in it never worked [01:02 PM] Shez Oyen: I tried Exodus yesterday and it is really quite nice.. options are limited for us mac people. [01:02 PM] Richardus Raymaker: for me it works [01:02 PM] Timber Wolfe: im a mac people [01:02 PM] dan banner: ya exodus was bad last time i tried it [01:02 PM] dan banner: wasnt* [01:02 PM] Shez Oyen: Woof Timber [01:02 PM] Mimetic Core: yeah, exodus has some nice goodies for roleplayers [01:02 PM] Timber Wolfe: i have it [01:02 PM] Timber Wolfe: the linux phoenix has a lot in it [01:02 PM] Richardus Raymaker: so, not everything perfect on apple. and starnge to tat search broke [01:03 PM] Shez Oyen: They only thing I don't like about Exodus is it doesn't tell the song title on the land music in chat [01:03 PM] Timber Wolfe: i like that feature too [01:03 PM] Mimetic Core: hell, i might as well uninstall it then ;) [01:03 PM] Timber Wolfe: use that all the time [01:04 PM] Timber Wolfe: [01:03 PM] Playing: Jakatta - American Dream (Afterlife Remix) [01:04 PM] stiofain nbmcmedia: hi folks [01:04 PM] Nebadon Izumi: hello [01:04 PM] Richardus Raymaker: i stay with a few viewers. and thats it [01:04 PM] dan banner: hey stio [01:04 PM] Shez Oyen: Exodus support is rather odd too... I think they want to keep the chit-chat waaaaay down. [01:04 PM] Arielle Popstar: Hi Stio [01:04 PM] Richardus Raymaker: but cant without mesh now i have seen the lod [01:04 PM] Timber Wolfe: i found imp has worked well for me for months [01:04 PM] Richardus Raymaker: hi stio [01:04 PM] Timber Wolfe: other than an odd crash from the search url in it [01:04 PM] stiofain nbmcmedia: nice turnout [01:04 PM] Richardus Raymaker: it still works. if you dont want mesh [01:04 PM] Timber Wolfe: yay [01:04 PM] Timber Wolfe: i dont care about mesh [01:05 PM] Timber Wolfe: you really need somethign like maya to do mesh right i guess [01:05 PM] Richardus Raymaker: well, i think its good todo. if you have seen how good the lod is compared to sculpts [01:05 PM] Shez Oyen: I don't either yet Timber Wolf [01:05 PM] Timber Wolfe: and maya costs thousands [01:05 PM] Nebadon Izumi: you can do it with Blender [01:05 PM] Nebadon Izumi: which is free [01:05 PM] Mimetic Core: blender works just fine [01:05 PM] Nebadon Izumi: Wings3D too [01:05 PM] Timber Wolfe: i see [01:05 PM] Mimetic Core: that too [01:05 PM] Nebadon Izumi: also Sketchup [01:05 PM] Richardus Raymaker: i swithced to astra because singularity have some odd shacking screen with smaller avatars here [01:05 PM] Arielle Popstar: wings does mesh? [01:05 PM] Nebadon Izumi: sure [01:05 PM] Timber Wolfe: think hypergridbusiness has an article on it [01:06 PM] Timber Wolfe: that mentioned maya [01:06 PM] Richardus Raymaker: i use for now tatara, but need to start with blender [01:06 PM] Nebadon Izumi: Tatara is sculpty right? [01:06 PM] Richardus Raymaker: and mesh neb [01:06 PM] Nebadon Izumi: ah [01:06 PM] Nebadon Izumi: guess thats new? [01:06 PM] Sarah Kline: he altered the program [01:06 PM] Nebadon Izumi: i havent used those in a long time [01:07 PM] Richardus Raymaker: thats why i kow the difference now. because some object i made i uploaded as high lod for all 3 settings. really good. only need to understand the mesh costs [01:07 PM] Jeeper Shim: I read that they are talking about removing the exporter from Blender [01:07 PM] Richardus Raymaker: its version 6 that support mesh nebadon [01:07 PM] Jeeper Shim: Ihope that's false [01:07 PM] Jeeper Shim: hi Oddy [01:08 PM] Oddball Otoole: hi jeeper [01:08 PM] Oddball Otoole: and all others [01:08 PM] Richardus Raymaker: why would the remove the exporter. that sounbds like removein IE from windows. lol [01:08 PM] Nebadon Izumi: ya I saw that too [01:08 PM] Richardus Raymaker: hi jeeper [01:08 PM] Jeeper Shim: hi Richardus and everyone else [01:08 PM] Nebadon Izumi: i heard though that someone is working on a Python Collada exporter plugin for Blender [01:08 PM] Jeeper Shim: to buggy I guess [01:08 PM] Richardus Raymaker: hmm. maby betetr look to wings then ? [01:08 PM] Nebadon Izumi: it seems more political than anything to do with bugs [01:08 PM] Jeeper Shim: I"m jsut getting the hang of blender lol [01:09 PM] Catharina Jacobus is Online [01:09 PM] Arielle Popstar: removing IE from windows is a good thing .... [01:09 PM] Eryn Galen: hi everyone [01:09 PM] Richardus Raymaker: i still need to start jeeper [01:09 PM] Nebadon Izumi: well, the guys to make Primstar [01:09 PM] Richardus Raymaker: hi eryn [01:09 PM] Richardus Raymaker: but i prefefr blender, its open [01:09 PM] Nebadon Izumi: are supposedly going to make a export plugin for blender [01:09 PM] Nebadon Izumi: if it is removed [01:09 PM] Nebadon Izumi: it will just be a .py file you add to the addons folder [01:09 PM] Eryn Galen: as far as I know it already exists Neb, but you have to pay for it [01:09 PM] Jeeper Shim: yeah. I hope so [01:09 PM] Richardus Raymaker: well, i still need to try blender [01:09 PM] Jeeper Shim: hi Eryn [01:09 PM] Eryn Galen: hiya [01:09 PM] Nebadon Izumi: I don't think so yet Eryn [01:10 PM] Nebadon Izumi: were talking about the collada exporter [01:10 PM] Eryn Galen: its included in the new Jass [01:10 PM] Eryn Galen: ahh, ok, sorry [01:10 PM] Nebadon Izumi: Blender is talking about removing collada support [01:10 PM] Eryn Galen: ouch [01:10 PM] Roken Price is Online [01:11 PM] Sarah Kline: there will be other convertors you can run files through i guess [01:11 PM] Nebadon Izumi: also, my guess is there will be 3rd party builds of Blender [01:11 PM] Nebadon Izumi: that will maintain the collada export function [01:11 PM] Richardus Raymaker: it makes blender only less easy. need to grab all bits togheter [01:11 PM] Oddball Otoole: yeah, i think they want to make a new branch of it. [01:11 PM] Jeeper Shim: something will come up if they do I'm sure [01:12 PM] stiofain nbmcmedia: is it right that next os version will disallow oar exports of articles that u havent created? like kitely ? [01:12 PM] Nebadon Izumi: most likely here [01:12 PM] Mercalia Beck: wow [01:12 PM] Nebadon Izumi: http://graphicall.org/ [01:12 PM] Richardus Raymaker: i still say nuts decision. unless the have som patent/law problem with it [01:12 PM] Nebadon Izumi: there are tons of custom builds of blender [01:12 PM] Nebadon Izumi: that include stuff thats not in the releases [01:12 PM] Mercalia Beck: well keep old version [01:12 PM] Eryn Galen: I have ;) [01:13 PM] Jeeper Shim: me too [01:13 PM] Sarah Kline: most of our oars are bits made by others on osg [01:13 PM] Mercalia Beck: yes [01:13 PM] Timber Wolfe: thats the trouble, when you use alts and multiple people in a group all create things on a region [01:13 PM] Mercalia Beck: if i was to save mine would be empty [01:14 PM] Richardus Raymaker: inytresstinmg about the oar stuff. have a bad side but also a good side. it attract more people that where afrai9d before to lose things.theft. but how can you make a backup of your region if oar dont backup all objects ? [01:14 PM] stiofain nbmcmedia: yea i use alts when wannt to be left alone [01:14 PM] Catharina Jacobus is Offline [01:14 PM] Arielle Popstar: and the unknown user creator issue [01:14 PM] Mercalia Beck: yes rich [01:14 PM] Timber Wolfe: stiofain i think its meant to offer the option of dissallow or allow [01:14 PM] stiofain nbmcmedia: yea hgers too [01:14 PM] Eryn Galen: I would think retaining the creator would be bettr [01:14 PM] Mercalia Beck: defeats the idea [01:14 PM] Eryn Galen: *better [01:14 PM] Sarah Kline: that will apply to IAR's too? [01:14 PM] Richardus Raymaker: i have indeed alt to that i now use to upload mesh. and what with others that build on your region ? [01:15 PM] Nebadon Izumi: you know you can create IARs and OARs [01:15 PM] Nebadon Izumi: so your profile will transfer with it [01:15 PM] Timber Wolfe: i think changing that generates a whole slew of new problems [01:15 PM] Nebadon Izumi: with the --profile switch [01:15 PM] Christopher MetalFan: i have a small glitch wirh osgrid, when i startup i have a problem with groups.. "groups not found, permission wil not work" [01:15 PM] stiofain nbmcmedia: oh if it is just an option then is no prob [01:15 PM] Richardus Raymaker: yes. but i hear objects from other dont get backupped [01:15 PM] Timber Wolfe: the DMCA thing is really all that should be necessary [01:15 PM] Samira Samtanko is Offline [01:15 PM] Christopher MetalFan: i use ini files from osgrid site. [01:16 PM] Eryn Galen: do you know if its true that OARs only export your own creations, nebadon? [01:16 PM] Richardus Raymaker: ohh. you mean the owner information get transferred [01:16 PM] Nebadon Izumi: using the --profile option will backup everything [01:16 PM] Nebadon Izumi: and hard code the user name [01:16 PM] Timber Wolfe: and since the grid has started, how many DMCA's HAVE been filed? [01:16 PM] Sarah Kline: ahh [01:16 PM] Samira Samtanko is Online [01:16 PM] Sarah Kline: ok thanks [01:16 PM] Nebadon Izumi: we can't discuss DMCA stuff [01:16 PM] Eryn Galen: not even how many? [01:16 PM] Nebadon Izumi: id rather not [01:16 PM] Timber Wolfe: understood, that was a rhetorical question really [01:16 PM] Eryn Galen: ok [01:17 PM] Timber Wolfe: but rememebr theres 10,000 regions and the grid has been up for years [01:17 PM] Richardus Raymaker: i hope to read more about new oar when its more ready [01:17 PM] Timber Wolfe: bound to be a handful [01:17 PM] Richardus Raymaker: Timber. i think there maby 7000 real regions [01:17 PM] Sarah Kline: yes we seem to be gaining 1 to 500 regions a week lol [01:17 PM] Timber Wolfe: could be right, all estimates and what time frame qualifies each region [01:18 PM] Eryn Galen: hehe [01:18 PM] Arielle Popstar: and only a few hundred with regular residents [01:18 PM] Eryn Galen: I dont think I quite understand this profile switch yet. [01:18 PM] Nebadon Izumi: I am hoping to get the region cleaner working again son [01:18 PM] Nebadon Izumi: soon* [01:18 PM] Nebadon Izumi: it wouldnt suprise me if 1/2 the regions are dead [01:18 PM] yoko tsuno is Online [01:18 PM] Sarah Kline: heheh [01:18 PM] Nebadon Izumi: though i have manuall cleaned up regions now and then [01:18 PM] Timber Wolfe: i know of 6 you cant tp to [01:18 PM] Nebadon Izumi: and a lot of them do come back [01:18 PM] Richardus Raymaker: Eryn. i wnat to see some more info to. but i think i know what neb means [01:18 PM] Timber Wolfe: that appear dead [01:19 PM] Nebadon Izumi: ya no doubt there are a lot of dead regions [01:19 PM] Richardus Raymaker: Nebadon, cleaning region here. is bringing water to the sea. [01:19 PM] Nebadon Izumi: few 1000 minimum [01:19 PM] Arielle Popstar: cant have it check automatically if a region is up? [01:19 PM] Eryn Galen: hehe, indeed, its a never ending story for neb [01:19 PM] Nebadon Izumi: we do have a checker but its not working at the moment [01:19 PM] Richardus Raymaker: if someone repairs the script arielle [01:19 PM] yoko tsuno is Offline [01:19 PM] Nebadon Izumi: i will try to get it revived soon [01:19 PM] Nebadon Izumi: hopefully [01:19 PM] Eryn Galen: is that something anyone else could help with, neb? [01:19 PM] Timber Wolfe: saves some resources for the grid to do that [01:20 PM] Nebadon Izumi: ya Dave [01:20 PM] Nebadon Izumi: lol [01:20 PM] Eryn Galen: lol, ok [01:20 PM] Arielle Popstar: then hope it doesnt mess up and clear all our regions some morning :) [01:20 PM] Timber Wolfe: ouch [01:20 PM] Nebadon Izumi: we have some stuff to fix soon [01:20 PM] Nebadon Izumi: upgrade to SRAS [01:20 PM] Nebadon Izumi: and hopefully fix the cleaner [01:20 PM] Jeeper Shim: what's SRAS? [01:20 PM] stiofain nbmcmedia: sorry to go off subject but if anyone here is a friend of sophia undercroft could you ask her to get in touch with me [01:21 PM] Nebadon Izumi: Asset server [01:21 PM] Eryn Galen: glad you asked, Jeeps. lol [01:21 PM] Jeeper Shim: ok [01:21 PM] Claudia Sanz is Online [01:21 PM] Arielle Popstar: whats the upgrade about? [01:21 PM] Nebadon Izumi: Simple Ruby Asset Server [01:21 PM] Samira Samtanko is Offline [01:21 PM] Nebadon Izumi: ah Dave has a new version [01:21 PM] Nebadon Izumi: it will enable us to compress assets [01:21 PM] Eryn Galen: ahhh [01:21 PM] Timber Wolfe: theres animals in there too dont hurt those! [01:21 PM] Richardus Raymaker: thats nice before the flood comes :) [01:21 PM] Timber Wolfe: ;) [01:22 PM] Arielle Popstar: will it save much space? [01:22 PM] Mealea Ying is Online [01:22 PM] Nebadon Izumi: hopfully, we could see up to 50% compression [01:22 PM] Timber Wolfe: will that slow load time ? [01:22 PM] Nebadon Izumi: it shouldnt [01:22 PM] Em Jannings is Offline [01:22 PM] Nebadon Izumi: most assets are loaded from the region asset cache [01:22 PM] Timber Wolfe: if people will periodically clear out their inventory and empty the trash on the web site that would go a long way [01:23 PM] Nebadon Izumi: that really doesnt effect assets [01:23 PM] Nebadon Izumi: assets never go away [01:23 PM] Arielle Popstar: prett much have to nowadays for stable viewer and contact lists [01:23 PM] Nebadon Izumi: ya because the asset could be rezzed on peoples sims [01:23 PM] Timber Wolfe: what happens when stuff is deleted off the region? [01:23 PM] Nebadon Izumi: even if you remove it from your inventory, it might be rezzed on your simulator [01:23 PM] Nebadon Izumi: assets never go away [01:23 PM] Sarah Kline: ^^ [01:23 PM] Timber Wolfe: yeah bu tthen it would have a different UUID tho [01:24 PM] Nebadon Izumi: no [01:24 PM] Nebadon Izumi: not for assets [01:24 PM] Nebadon Izumi: just for inventory [01:24 PM] Arielle Popstar: they just go away from my inventory :) [01:24 PM] Mealea Ying is Offline [01:24 PM] Nebadon Izumi: we already remove asset duplicates [01:24 PM] Mimetic Core: assets are like STDs [01:24 PM] Timber Wolfe: i think i see, what do you consider "assets"? [01:24 PM] Nebadon Izumi: so say someone uploads the same texture 100 tiems [01:24 PM] Nebadon Izumi: we only store it once [01:24 PM] stiofain nbmcmedia: lol mim [01:24 PM] Nebadon Izumi: and just have a reference database [01:24 PM] Mercalia Beck: hmm I seem to have a fewdups [01:24 PM] Richardus Raymaker: yeah, thats very nice [01:24 PM] Mercalia Beck: oh [01:25 PM] Arielle Popstar: but when the asset is transferred to someone else it gets a new uuid? [01:25 PM] Nebadon Izumi: no [01:25 PM] Nebadon Izumi: thats inventory [01:25 PM] Nebadon Izumi: your talking about, not assets [01:25 PM] Timber Wolfe: i know im confused now [01:25 PM] Nebadon Izumi: inventory UUID and asset UUID is not the same [01:25 PM] Timber Wolfe: I always considered everythign in world to come under that term "assets" [01:26 PM] Arielle Popstar: yes the term assets is sometimes used for different things [01:26 PM] Nebadon Izumi: it is, but like i said assets never get erased [01:26 PM] Nebadon Izumi: stuff in the asset server [01:26 PM] Timber Wolfe: so if i rez a cube manes CUBE [01:26 PM] Timber Wolfe: and then make 100 copies, theres one "asset" stored [01:26 PM] Timber Wolfe: but 101 UUID's [01:26 PM] Timber Wolfe: that reference the ONE stored? [01:26 PM] Nebadon Izumi: not for prims no [01:26 PM] Timber Wolfe: *named [01:27 PM] Nebadon Izumi: generally its just textures [01:27 PM] Nebadon Izumi: prims will always be a bit different [01:27 PM] Richardus Raymaker: hmm, i donmt have sound at all [01:27 PM] Nebadon Izumi: sounds too [01:27 PM] Arielle Popstar: ok we going down the rabbit hole Alice [01:27 PM] Nebadon Izumi: animations [01:27 PM] Timber Wolfe: nods [01:27 PM] Nebadon Izumi: prims have prim properties [01:27 PM] Nebadon Izumi: that are differnt in every prim [01:27 PM] Nebadon Izumi: every prim is unique [01:27 PM] Nebadon Izumi: so there can be no dupes [01:27 PM] Mimetic Core: quick, take the blue pill [01:27 PM] Nebadon Izumi: textures however [01:27 PM] Nebadon Izumi: can be 100% identical [01:27 PM] Timber Wolfe: i see [01:27 PM] Nebadon Izumi: we do a hash on the asset [01:27 PM] Monerda Skute is Offline [01:28 PM] Nebadon Izumi: if the hash matches [01:28 PM] Nebadon Izumi: its an identical asset [01:28 PM] Eryn Galen: ahhh [01:28 PM] Richardus Raymaker: things load very slow here nebadon. astra viewer [01:28 PM] Nebadon Izumi: its like 1 in 100 billion chance of 2 items not being the same having same hash [01:28 PM] Timber Wolfe: so the "assets" are mainly textures [01:28 PM] Christopher MetalFan: huh all texture have unique uuid right? [01:28 PM] Boxster Karu is Online [01:28 PM] Nebadon Izumi: well it could be sounds [01:28 PM] Nebadon Izumi: animations [01:28 PM] Eryn Galen: like if you import something that has blank or clear textures, it would be 100s of the same... [01:28 PM] Timber Wolfe: yeah those too [01:28 PM] Nebadon Izumi: anything that is 100% identical [01:28 PM] Richardus Raymaker: plywood [01:29 PM] Sarah Kline: yes but if you copy it , it will reference the original [01:29 PM] Nebadon Izumi: prims themselves do not take much space anyway [01:29 PM] Nebadon Izumi: but that data will compress a lot [01:29 PM] Nebadon Izumi: what are plan is, is to compress the assets with gzip [01:29 PM] Timber Wolfe: and if the original gets lost or corrupted then the referenced copies of it go bad too [01:29 PM] Timber Wolfe: i see [01:30 PM] Eryn Galen: have that corrupted one atm... lol [01:30 PM] Christopher MetalFan: i think opensim will change uuid when you import textures if they are the same... [01:30 PM] Eryn Galen: so repuloading doesnt even help [01:30 PM] Timber Wolfe: how many TB's is in the db now? [01:30 PM] Arielle Popstar: changing subject....do yuo have an idea of what concurrency Osgrid could comfortably support? [01:30 PM] Nebadon Izumi: Christopher your talking about an Inventory UUID [01:30 PM] Nebadon Izumi: not the asset UUID [01:30 PM] Nebadon Izumi: its a little over 1tb of assets [01:31 PM] Christopher MetalFan: shoul be different to.. [01:31 PM] Timber Wolfe: oh thats too terrible [01:31 PM] Timber Wolfe: er not [01:31 PM] Peter Kovacs: Dassa lotta assetz [01:31 PM] Nebadon Izumi: after compression it should be less than 1tb [01:31 PM] Nebadon Izumi: it will probably take a month or more to compress [01:31 PM] Nebadon Izumi: we'll be doing it in the background [01:31 PM] Timber Wolfe: heh no doubt [01:31 PM] Arielle Popstar: ouch [01:31 PM] Nebadon Izumi: real slow as to not impact the grid [01:31 PM] Richardus Raymaker: ok, astra dont have sound [01:31 PM] Christopher MetalFan: wow [01:31 PM] Richardus Raymaker: hee trex [01:32 PM] Arielle Popstar: plug the speakers in Rira [01:32 PM] Timber Wolfe: thats basically an entire drive 1 TB [01:32 PM] Nebadon Izumi: but the asset server is designed in a way [01:32 PM] Nebadon Izumi: that it 1st checks for the compressed asset [01:32 PM] Nebadon Izumi: if that doesnt exist it looks for the uncompressed version [01:32 PM] Mimetic Core: if an event horizon begins to form around OSG, it's time to panic... [01:32 PM] Richardus Raymaker: lol arielle the are plugged in. [01:32 PM] Richardus Raymaker: singularity gives sound [01:32 PM] Arielle Popstar: :) [01:32 PM] Jalen Optera: working for me Rich [01:32 PM] Cloee Ling: hi [01:32 PM] Richardus Raymaker: sofar i know worked short for me to. [01:33 PM] Hiro Protagonist: :) [01:33 PM] Boxster Karu is Online [01:33 PM] Richardus Raymaker: still curious how nebadon run more viewers on system without fight :) [01:33 PM] Nebadon Izumi: heh [01:33 PM] Shez Oyen: Hi Cloee :) [01:33 PM] Boxster Karu is Offline [01:33 PM] Nebadon Izumi: one trick is don't make them all full screen [01:33 PM] Timber Wolfe: Arielle's question on number of concurrents the grid can support is timely [01:33 PM] Nebadon Izumi: try to never have more than 2 viewers visible at any one time [01:33 PM] Eryn Galen: hehe, I found that out by chance [01:33 PM] Nebadon Izumi: always minimize the ones you don't use [01:33 PM] Mercalia Beck: I use a desktop manager [01:34 PM] stiofain nbmcmedia: and learn how to type with ur feet [01:34 PM] Mercalia Beck: when u switch to new desk top it hibernatesd the others [01:34 PM] Mercalia Beck: or slows them down [01:34 PM] Nebadon Izumi: ya I use Windows 7 for viewers [01:35 PM] Mercalia Beck: altdesk [01:35 PM] Nebadon Izumi: i have never had a great deal of luck with viewers in Linux [01:35 PM] Christopher MetalFan: no :) [01:35 PM] Mercalia Beck: had it years [01:35 PM] Christopher MetalFan: lol [01:35 PM] Richardus Raymaker: i run windows neb [01:35 PM] Arielle Popstar: Neb, growing grid....how many avi's can osgrid support at a time [01:35 PM] Hiro Protagonist: lol linux and macos X is the only way I've run viewers for years [01:36 PM] Christopher MetalFan: my regions run on linux, much faster.. [01:36 PM] Richardus Raymaker: arielle, think better how much region can have more avatras :) [01:36 PM] Timber Wolfe: ive seen i think 212 avs at nce [01:36 PM] Nebadon Izumi: not sure Arielle, I think the most we ever has was just over 200 [01:36 PM] Hiro Protagonist: I run regions on both windows and linux, there up/down sides to each [01:36 PM] Richardus Raymaker: linux good for server. not really perfect as desktop [01:36 PM] Nebadon Izumi: honestly though, I don't think any grid has had much over 200 concurent users [01:36 PM] Timber Wolfe: usualyl around 130 [01:36 PM] Arielle Popstar: i been noticing a couple times as it comes to 170 inventory etc slows down [01:36 PM] Nebadon Izumi: real avatars that is [01:37 PM] Richardus Raymaker: hmm, i think inworldz i have seen higher [01:37 PM] Timber Wolfe: but as Avination discovered- that can change in a month [01:37 PM] Richardus Raymaker: but thats 2 years ago [01:37 PM] Hiro Protagonist: most of us expect that will change dramatically in the next couple of months as LL sunsets the viewer 1.0 codebase [01:37 PM] Nebadon Izumi: ya I don't have any clue about InWorldz [01:37 PM] Nebadon Izumi: i dont even know where they post their statistics [01:37 PM] Timber Wolfe: avination and inqworldz always had around 125 or so [01:37 PM] Timber Wolfe: they apparently dont release them [01:37 PM] Mercalia Beck: eh hiro? [01:37 PM] Nebadon Izumi: we had around 170 at one point yesterday [01:38 PM] Arielle Popstar: 162 i saw an hour ago [01:38 PM] Jalen Optera: website says 170 now [01:38 PM] dan banner: i heard sl only going to block THEIR v1 viewers [01:38 PM] Hiro Protagonist: LL will be discontinuing access to the main grid with v1.0 based viewers sometime around the coming month of march [01:38 PM] dan banner: not tpv's [01:38 PM] Nebadon Izumi: ya [01:38 PM] Arielle Popstar: getting inventory was slow [01:38 PM] Timber Wolfe: well if things run as well as they do with 150 -200 then i think 300-400 would work too [01:38 PM] Nebadon Izumi: they said they will never block 1.x TPV"s [01:38 PM] Sarah Kline: LL will be slowly turning off services to V1 not blocking [01:38 PM] Richardus Raymaker: i hear more talk about that dan, but its to soon now. maby the do it at 21-12-2012 ? [01:38 PM] Nebadon Izumi: and no one uses the LL 1.x viewers anyway [01:38 PM] Nebadon Izumi: they should just block it now [01:38 PM] Nebadon Izumi: lol [01:38 PM] Christopher MetalFan: LL viewr 3 is hell..!! :) [01:38 PM] dan banner: they dont want to support their own v1 [01:38 PM] Sarah Kline: but eventually it will be rendered useless [01:39 PM] Nebadon Izumi: there are a few 1.x viewers that support mesh now [01:39 PM] Richardus Raymaker: not sure what phonix is V1 or V2. looks more like a mix [01:39 PM] Oddball Otoole: I love the SL3 viewer [01:39 PM] Timber Wolfe: avination saw their growth spike hugely in one month and they werent prepared for it [01:39 PM] Mercalia Beck: I do use old sl viewer [01:39 PM] dan banner: they not going to remove the v1 hooks sarah [01:39 PM] Mercalia Beck: not 2 [01:39 PM] Oddball Otoole: firestorm is ok for snapshots [01:39 PM] Richardus Raymaker: SL3.2 is getting beter. but i wish the saved the windows positions. and add more tool under edit [01:39 PM] Arielle Popstar: hardware requirements will go up [01:39 PM] Nebadon Izumi: not really [01:39 PM] Richardus Raymaker: firestorm no text buttons. [01:39 PM] Nebadon Izumi: only if you want all the fancy extras [01:40 PM] Richardus Raymaker: arielle, users go away. because the cant run it :O [01:40 PM] Nebadon Izumi: v3 viewer runs just as good on my old p4 machine with AGP graphics as Imprudence [01:40 PM] Nebadon Izumi: as long as I dont turn on shadows and stuff [01:40 PM] Nebadon Izumi: i get pretty much same frame rate, and it looks almost the same [01:40 PM] Mercalia Beck: hehe as shit u mean [01:40 PM] Timber Wolfe: yeah it will, you should check disk resources on what the viewers USE< I found 2 viewers were using 50% of a quad core's processors just standing [01:40 PM] Arielle Popstar: i have probs driver wise with astra [01:40 PM] Sarah Kline: the new V3 interface is getting there [01:40 PM] Nebadon Izumi: Timber [01:40 PM] Nebadon Izumi: it depends on how you have it configured [01:41 PM] Nebadon Izumi: if you turn everything to max [01:41 PM] Nebadon Izumi: sure [01:41 PM] Timber Wolfe: i certainly dont [01:41 PM] Nebadon Izumi: if you configure it so it looks like the v1 viewers [01:41 PM] Nebadon Izumi: its pretty similar [01:41 PM] Timber Wolfe: draw is usually around no more than 128 [01:41 PM] Christopher MetalFan: i cant find im's with LL viewer 3 [01:41 PM] Nebadon Izumi: ive run it on a single core P4 machine [01:41 PM] Arielle Popstar: recommended settings here [01:41 PM] Nebadon Izumi: with AGP graphics [01:41 PM] Timber Wolfe: bump/shiney on [01:41 PM] Arielle Popstar: thats my main viewer machine [01:41 PM] Timber Wolfe: but conservative on flex, av's and tree detail settings [01:41 PM] Selea Core: i love Firestorm but i can't see my terrain anymore [01:41 PM] Timber Wolfe: and i was just standing on my own region [01:42 PM] Jeeper Shim: I"m with you Chris. I dont like hte IMs [01:42 PM] Selea Core: water is all white and the land is all grey [01:42 PM] Richardus Raymaker: Christophier. IM's are right top. if am right [01:42 PM] dan banner: selea: thats a setting [01:42 PM] Selea Core: i tried all they said at their wiki ... no luck [01:42 PM] Christopher MetalFan: ill have to check [01:42 PM] Jeeper Shim: IMs and those stupied audio controls that pop up when you hover over them lol [01:43 PM] Richardus Raymaker: the only bad side is that some important dialogs drop in the hidden IM to [01:43 PM] Nebadon Izumi: ya it just takes a bit of getting used to mostly [01:43 PM] Nebadon Izumi: there are some nice v3 TPV's [01:43 PM] dan banner: selea: i think its called "transparent water" [01:43 PM] Richardus Raymaker: but most irritating is the not saved windows positions. its irritating if you need to move them every time to right corners after restart [01:43 PM] Timber Wolfe: yeah that would be annoying [01:43 PM] Richardus Raymaker: ne ?, the best i have seen is SL3.2 all others use icons [01:44 PM] Tweeder Sabra: Nebadon.. Do you see turning on Attachment in Group Notices any time soon? [01:44 PM] Selea Core: i saw that Dan [01:44 PM] Nebadon Izumi: not sure Tweeder [01:44 PM] Nebadon Izumi: not a whole lot of work on groups at the moment [01:44 PM] stiofain nbmcmedia: im havin real trouble with underwater building when i set windlight in ini it doesnt persist on regions [01:44 PM] Nebadon Izumi: a few of the devs have talked about integrating groups into core maybe [01:44 PM] Nebadon Izumi: as an option [01:45 PM] Nebadon Izumi: or atleast as a C# add on module [01:45 PM] Nebadon Izumi: instead of php [01:45 PM] Tweeder Sabra: I figure good comunication is key to grid growth [01:45 PM] Nebadon Izumi: so anything is possible, but as far as time frames, no idea [01:45 PM] Tweeder Sabra: k [01:45 PM] Arielle Popstar: in past Groups has caused some seemingly unrelated issues if i remember right [01:45 PM] Richardus Raymaker: then we need to fix the avatars stay online, after crash first. gives lots of confusing i think [01:45 PM] Arielle Popstar: be scary in core [01:46 PM] Nebadon Izumi: thats a bit more difficult to do Richardus [01:46 PM] Nebadon Izumi: because we don't own all the regions [01:46 PM] Richardus Raymaker: arielle, you mean the lag problem [01:46 PM] Mercalia Beck: that would be good [01:46 PM] Eryn Galen: hi Key [01:46 PM] Nebadon Izumi: in a grid where the robust and simulators are all owned by same management, that would be alot easier [01:46 PM] Arielle Popstar: seem to remember tp issues [01:46 PM] Key Gruin: HI finally back [01:46 PM] Nebadon Izumi: in a big open grid there are some major difficulties with that [01:47 PM] Nebadon Izumi: hello Key, welcome back [01:47 PM] Sarah Kline: wb Key [01:47 PM] Arielle Popstar: wb Key [01:47 PM] Jeeper Shim: wb Key [01:47 PM] Richardus Raymaker: nebadon, can you ping avtars / viewers someway and see if the respond back (the viewer) if not after 5 times kick user ? as example [01:47 PM] Pryn John: hey everyone [01:47 PM] Mimetic Core: your avatar was snoring, key [01:47 PM] Selea Core: wb Key [01:47 PM] Arielle Popstar: thought you were just being quiet [01:47 PM] Sarah Kline: or shy [01:47 PM] Key Gruin: thanks ㋡ [01:47 PM] Richardus Raymaker: does the view not have some keep alive ? [01:47 PM] Key Gruin: LOL sorry about the snoring hehe [01:47 PM] Jeeper Shim: hiy pryn [01:47 PM] Richardus Raymaker: hi key [01:47 PM] Nebadon Izumi: maybe Richardus [01:47 PM] Timber Wolfe: for what purpose Richardus? [01:47 PM] Arielle Popstar: any idea what is causing the slow TP's lately Neb? [01:47 PM] Nebadon Izumi: but right now no we can't [01:48 PM] Mercalia Beck: keycant find place to sit [01:48 PM] Nebadon Izumi: and also doing it in a secure manner [01:48 PM] Nebadon Izumi: would be difficult [01:48 PM] Key Gruin: I was afraid to sit on a cloud lol [01:48 PM] Richardus Raymaker: timber, to remove online users that are not online. sometimes the keep days or longer online [01:49 PM] Timber Wolfe: you mean crashed/ghosted? [01:49 PM] Nebadon Izumi: generally they get booted when the sim restarts [01:49 PM] Richardus Raymaker: yes timber [01:49 PM] Richardus Raymaker: lol nebadon. only sims dont crash so much anymore [01:49 PM] Nebadon Izumi: so if you know what region the person was in [01:49 PM] Nebadon Izumi: you could let the owner to know to restart when they can [01:49 PM] Timber Wolfe: thats it, things are more stable and sims dont crash as much [01:49 PM] Nebadon Izumi: that would knock the person offline [01:50 PM] Nebadon Izumi: if they are on your friends list, just check the website [01:50 PM] Nebadon Izumi: and you can see where they were [01:50 PM] Arielle Popstar: yes grid is much mre stable nowadays [01:50 PM] stiofain nbmcmedia: agree way more stable [01:50 PM] Timber Wolfe: its probably good practice to get into the habit of restating your sims once a day or every other day, using a time like right now when you arent on them to do it [01:50 PM] Nebadon Izumi: ya, we are seeing plazas stay up for 4 or 5 days at a time [01:51 PM] Mystic Moonlight is Online [01:51 PM] Mitch Shelman is Offline [01:51 PM] Timber Wolfe: i restarted all of mine when the meeting started and i came here [01:51 PM] Arielle Popstar: remembers Lbsa going down every 30 minutes if it needed it or not ;) [01:51 PM] Nebadon Izumi: heh ya [01:51 PM] Richardus Raymaker: for what reason timber. mine where u for 16days. only because vivox i needed to restart [01:51 PM] Timber Wolfe: heh [01:51 PM] Mercalia Beck: mine last 2 weeks or more [01:51 PM] Cloee Ling: you shouldnt have to restart that often [01:51 PM] Nebadon Izumi: my OKC Tower was up for 91 days [01:51 PM] Oddball Otoole: Why should we restart a region once a day? [01:51 PM] Mercalia Beck: but thats becasue no one goes there [01:51 PM] Mercalia Beck: lol [01:51 PM] Timber Wolfe: yeah thats one thing lately [01:51 PM] Cloee Ling: i restart mine when they need it [01:52 PM] Timber Wolfe: it clears out the garbage and stuff when you restart [01:52 PM] Arielle Popstar: memory leaks [01:52 PM] Richardus Raymaker: what garbage ? [01:52 PM] Timber Wolfe: and gets rid fof any ghosts, its like restarting your pc to clear the memory and things [01:52 PM] Timber Wolfe: just plain runs best [01:52 PM] Richardus Raymaker: i dont see much memory leaks the mono GC works fine [01:52 PM] Mitch Shelman is Online [01:52 PM] Nebadon Izumi: it depends on how much traffic your getting [01:52 PM] Timber Wolfe: everything you do on the region - building, changing things, scripts [01:52 PM] Timber Wolfe: peopel landing, or leaving [01:53 PM] Cloee Ling: memory leeks are very build dependant, some builds are good some builds are bad [01:53 PM] Timber Wolfe: it only takes a few seonds to do and clears out any problems [01:53 PM] Richardus Raymaker: send more traffic ! :P [01:53 PM] Oddball Otoole: I'm getting 10-15 avies a day, server runs fine [01:53 PM] Arielle Popstar: maybe restart and you will have sound Rira :) [01:53 PM] dan banner: people coming an going cause the biggest problems [01:53 PM] Cloee Ling: at the moment things seem ok [01:53 PM] Selea Core: hi Cloee :) [01:53 PM] Eryn Galen gave you TownHall Part 9/1/2012. [01:53 PM] Cloee Ling: hi selea [01:53 PM] Sarah Kline: and playing with inv at same time [01:54 PM] Timber Wolfe: thats it, people come, crash on your region, or have things they are using [01:54 PM] Timber Wolfe: restarting is a good maintenance [01:54 PM] Nebadon Izumi: actually [01:54 PM] Nebadon Izumi: i have a new release I will try to get up today [01:54 PM] Nebadon Izumi: that might fix some of the issues with Inventory [01:54 PM] Richardus Raymaker: aha [01:54 PM] Nebadon Izumi: i just gotta pack it up [01:54 PM] Timber Wolfe: digital digital said his inventory has corrupted messages [01:55 PM] Nebadon Izumi: it fixes the Imprudence ivnentory loading nonsense [01:55 PM] Selea Core: yay [01:55 PM] Mika Mesmeriser: :) [01:55 PM] Nebadon Izumi: all the plazas are updated [01:55 PM] Timber Wolfe: my imp loads fine for me [01:55 PM] Nebadon Izumi: so if you need a place to let your imprudence inventory download [01:55 PM] Arielle Popstar: imp needs all the help it can get [01:55 PM] Nebadon Izumi: its only after a cache clear timber [01:55 PM] Nebadon Izumi: also depends on how big your ivnentory is [01:55 PM] Timber Wolfe: yeah [01:55 PM] Richardus Raymaker: also when you cleared cahce timber on 12-17 version ? [01:55 PM] Nebadon Izumi: if its small you won't notice [01:55 PM] Timber Wolfe: 3700 items [01:56 PM] Richardus Raymaker: well it go wrong with 5K [01:56 PM] Timber Wolfe: i use the 11/2 version on my regions [01:56 PM] Richardus Raymaker: so small must below 1000 then [01:56 PM] Timber Wolfe: because twhen i tried the 12/17 i think it was, my doorways and stairs all went solid [01:56 PM] Timber Wolfe: and couldnt walk thru them [01:56 PM] Richardus Raymaker: thats why you dont have the porblem timber. old version [01:56 PM] Arielle Popstar: on stairs thats a good thing [01:56 PM] Timber Wolfe: yeah, i reverted bacl to 11/2 [01:56 PM] Timber Wolfe: the stairs are sculpties- you couldnt climbe them at all [01:57 PM] Timber Wolfe: they turned into a solid wall on the 12/17 version [01:57 PM] Richardus Raymaker: lol arielle. unless it gets square [01:57 PM] Arielle Popstar: oh thought that was a physics issue [01:57 PM] Richardus Raymaker: i have seen that sometime swith sculpts. not sure how it goes with mesh [01:57 PM] Timber Wolfe: soon as i reverted back to the 11/2 version there was no problem [01:57 PM] dan banner: ive seen that before but not for a while [01:57 PM] Timber Wolfe: i have seen the cause and a fix for that the doorways becoming impassable but cant find it [01:57 PM] Richardus Raymaker: i run some git version because 12-17 broke my backup system [01:58 PM] Hiro Protagonist: that seems a bit on the understated side; I dont know whats going wrong for y'all, but nothing is for me, and I have over 10k items [01:58 PM] Timber Wolfe: it happens in wall prims that are hollowed and cut [01:58 PM] Timber Wolfe: to make doors or windows [01:58 PM] Hiro Protagonist: I know other people with many, many more [01:58 PM] Nebadon Izumi: any chance the sculpt texture for the stairs is one of those 512 x 16 textures? [01:58 PM] dan banner: same here [01:58 PM] Hiro Protagonist: and we are not seeing problems [01:58 PM] Timber Wolfe: i dont think so neb [01:58 PM] Nebadon Izumi: Hiro [01:58 PM] Nebadon Izumi: it depends on if you enabled the new inventory caps or not [01:58 PM] Nebadon Izumi: if you did not won't see any problem [01:59 PM] Hiro Protagonist: ahhh ok, well its likely that we have not [01:59 PM] Nebadon Izumi: the newest OSgrid releases have them enabled [01:59 PM] Timber Wolfe: what is the title header for that section? [01:59 PM] Nebadon Izumi: best to wait until next release [01:59 PM] Hiro Protagonist: nods [01:59 PM] Nebadon Izumi: should be today [01:59 PM] Hiro Protagonist: thats it then [01:59 PM] Nebadon Izumi: it has all the proper stuff that makes everything run great [01:59 PM] Richardus Raymaker: if nobody enables it we never find problems [01:59 PM] Nebadon Izumi: much faster in0fact [01:59 PM] Nebadon Izumi: you should see major performance increase [01:59 PM] Eryn Galen: oooh, I'll try to disable that then an look at the seemingly corrupted texture :) [01:59 PM] Nebadon Izumi: moving from UDP to HTTP inventory [01:59 PM] Nebadon Izumi: i doubt it would corrupt textures Eryn [02:00 PM] Arielle Popstar: oh so will need to enable http in viewers? [02:00 PM] Timber Wolfe: i thought i heard the http method was slower [02:00 PM] Selea Core: only prob i have wiht imp is it's not updating inv from other viewers [02:00 PM] Nebadon Izumi: Arielle, its automatic in all the new viewers [02:00 PM] Nebadon Izumi: include Imprudence [02:00 PM] Arielle Popstar: ok [02:00 PM] Nebadon Izumi: they check for HTTP first [02:00 PM] Nebadon Izumi: if its not available it defaults to UDP [02:00 PM] Eryn Galen: well, Im talking about that, hehe [02:00 PM] Arielle Popstar: i thought you could disable it though [02:01 PM] stiofain nbmcmedia: folks has been interesting and informative good call key but i gotta go get ready for live music in the maritime club we put it back to 3pm osg time as i wanted to come here casias will be playing his originals and blues classics and ill be djing before and after with a few elvis specials as he wudda been 77 today hope some of u can make it lm in my picks [02:01 PM] Richardus Raymaker: bye stiofan [02:01 PM] Mercalia Beck: bye [02:01 PM] Nebadon Izumi: oh geez [02:01 PM] Sarah Kline: lol [02:01 PM] Jeeper Shim: see ya Stio [02:01 PM] Arielle Popstar: tc Stio [02:01 PM] Nebadon Izumi: have you looked at the texture window Eryn [02:01 PM] Eryn Galen: yes Neb [02:01 PM] Nebadon Izumi: for the corrupt prims sculpty [02:01 PM] Nebadon Izumi: its like 90% black [02:01 PM] Eryn Galen: it looks odd [02:01 PM] stiofain nbmcmedia: bye folks [02:01 PM] Nebadon Izumi: no wonder [02:01 PM] Nebadon Izumi: ya [02:01 PM] Eryn Galen: it never used to though [02:01 PM] Nebadon Izumi: something very strange about that [02:01 PM] Eryn Galen: it looked different originally thats what I mean [02:02 PM] Nebadon Izumi: ya how how [02:02 PM] Nebadon Izumi: where did it come from? [02:02 PM] Oddball Otoole: who said odd? [02:02 PM] Eryn Galen: Boba made it [02:02 PM] Eryn Galen: lol [02:02 PM] Nebadon Izumi: hmm [02:02 PM] Richardus Raymaker: i have some weird things in edit with the texture window. the ahlpha invisible seems not alpha or invisible a strange look [02:02 PM] Eryn Galen: lets talk about this another time [02:02 PM] Nebadon Izumi: ok [02:02 PM] Eryn Galen: maybe not in the meeting [02:02 PM] Oddball Otoole: about odd? [02:02 PM] Server: Your 9 objects were returned from <138.7547, 230.688, 21.315> in region Sandbox Plaza due to parcel autoreturn [02:03 PM] Shez Oyen: http textures and inventory don't work on my mac for twiddle. [02:03 PM] Shez Oyen: it takes AEONS [02:03 PM] Nebadon Izumi: what viewer? [02:03 PM] Shez Oyen: any of them [02:03 PM] Christopher MetalFan: strange music here LOL [02:03 PM] Nebadon Izumi: when was last time you try Shez? [02:03 PM] Shez Oyen: last night with Exodus on SL [02:03 PM] Shez Oyen: I love the music here [02:04 PM] Shez Oyen: (lifted the url) [02:04 PM] Arielle Popstar: doesnt hear music and looks suspiciously at Rira [02:04 PM] Nebadon Izumi: its probably Groove Salad [02:04 PM] Shez Oyen: lol [02:05 PM] Richardus Raymaker: i didnt do it.. offcorse i see a play button. [02:05 PM] Nebadon Izumi: http://somafm.com/ [02:05 PM] Richardus Raymaker: i have music. with singularity [02:05 PM] Mika Mesmeriser: wonders what a watercamels insides look like [02:06 PM] Oddball Otoole: ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ [02:06 PM] Oddball Otoole: ♥♥♥♥♥ ♥♥♥♥♥ ♥♥♥♥♥ ♥♥♥♥♥ ♥ ♥ [02:06 PM] Oddball Otoole: ♥♥♥♥♥ ♥♥♥♥♥ ♥♥♥♥♥ ♥ ♥ [02:06 PM] Oddball Otoole: ♥ ♥ ♥ ♥ ♥ ♥ ♥ [02:06 PM] Oddball Otoole: ♥ ♥ ♥ ♥ ♥ ♥ ♥ [02:06 PM] Arielle Popstar: imp 140 beta 2 here [02:06 PM] Richardus Raymaker: that one dont hav emesh ^ [02:06 PM] Shez Oyen: I would imagine they look like the insides of a Nile barge [02:06 PM] Sarah Kline: lol I have music with firestorm [02:06 PM] Cloee Ling: oh i have found if you use imp you cant take purchase of land [02:06 PM] dan banner: cloee you need the helperuri set [02:06 PM] Cloee Ling: you have to revert to an old viewer like hippo to take ownership [02:06 PM] Richardus Raymaker: yes you can cloe [02:07 PM] Richardus Raymaker: do it from the edit window [02:07 PM] Cloee Ling: yeah peeps have and they cant take ownership [02:07 PM] Richardus Raymaker: the about land buy always failed somewhere for me [02:07 PM] Arielle Popstar: imp is going to go the way of the hippo soon [02:07 PM] Cloee Ling: i dont know why [02:07 PM] Oddball Otoole: oh! question: Why can't I upload texture with a mesh? [02:07 PM] Nebadon Izumi: Cloee you might need to enable Admin [02:07 PM] Nebadon Izumi: ctrl+alt+d [02:07 PM] Nebadon Izumi: to buy land with Imprudence [02:07 PM] Richardus Raymaker: oddball wich viewer ? [02:07 PM] Arielle Popstar: osgrid looking to update its recommended viewer soon ? [02:07 PM] Richardus Raymaker: i use sl3.2 to upload mesh with alt here. and then give it to the normal one [02:08 PM] Nebadon Izumi: I don't know Arielle [02:08 PM] Cloee Ling: ok i will let peeps know [02:08 PM] Key Gruin: kind of hard to decide waht that would be Arielle [02:08 PM] Arielle Popstar: no mesh support... [02:08 PM] Nebadon Izumi: the reason we keep imprudence is because its easy to get into OSgrid [02:08 PM] Nebadon Izumi: there are no Mesh viewers that are real easy to get into OSgrid with [02:08 PM] Richardus Raymaker: I think there's not really a good viewer to point to [02:08 PM] Shez Oyen: Exodus is looking good Key and it's cross platform. [02:08 PM] Cloee Ling: oh yeah makes sense you dont have to mess around with url,s etc [02:08 PM] Key Gruin: Phoenix is the easiest [02:08 PM] Jeeper Shim: Cool VL Viewer works good [02:08 PM] Nebadon Izumi: you mean Firestorm? [02:08 PM] Key Gruin: oh Exodus? have not looked at that yet [02:08 PM] Nebadon Izumi: even thats not so easy [02:08 PM] Richardus Raymaker: nebadon, the only one that have osgrid default is astra. but that one gives me still soem problems [02:08 PM] Arielle Popstar: yes been hearing good things about Cool [02:08 PM] Nebadon Izumi: the Grid Manager is disabled by default [02:08 PM] Key Gruin: oh yes Firestorm [02:09 PM] Nebadon Izumi: and OSgrid is not the default grid [02:09 PM] Arielle Popstar: except no cool ao [02:09 PM] Key Gruin: see? not easy [02:09 PM] dan banner: firestorm requires changes to preferences to enabled other grids to login to osgrid [02:09 PM] Jeeper Shim: yeah. no ao kinda sux [02:09 PM] Richardus Raymaker: firestorm dont have text buttons [02:09 PM] Nebadon Izumi: Dolphin actually seemed the easiest [02:09 PM] Nebadon Izumi: but it also has none of the cool stuff [02:09 PM] Shez Oyen: Key Exodus is pretty hot tuna. [02:09 PM] dan banner: ya dolphin was easy [02:09 PM] Richardus Raymaker: dolphin hav ethe evil sidebar. [02:09 PM] Key Gruin: I'll have to try Dolphin and Exodus out [02:10 PM] Nebadon Izumi: there is a new v3 Dolphin [02:10 PM] Mercalia Beck: omg how many are there? [02:10 PM] Arielle Popstar: lol [02:10 PM] Mimetic Core: dolphin is a nive v3 alternative to ll's [02:10 PM] Key Gruin: too many lol [02:10 PM] Richardus Raymaker: last time i asked on lbsa the say it hav esidebar. hmmm [02:10 PM] Mimetic Core: *nice [02:10 PM] Nebadon Izumi: honestly the only reason there is no mesh viewer on the downloads page [02:10 PM] Nebadon Izumi: is because I am not real happy with the ease of getting in to OSgrid with any of them [02:10 PM] Oddball Otoole: if dolphin has the v3 look, im gonna use it [02:10 PM] dan banner: dolphin has new UI like 3.2 based ll viewers [02:11 PM] Richardus Raymaker: yes. its not simpel [02:11 PM] Shez Oyen: truth [02:11 PM] Richardus Raymaker: well maby try dolphin someday on other system. [02:11 PM] Mimetic Core: there is a v1, v2 and v3 dolphin [02:11 PM] dan banner: yup [02:11 PM] Arielle Popstar: we need a opensim viewer dev [02:11 PM] Richardus Raymaker: but i wish singularity did get some fixes. its almost good for here. :) [02:11 PM] Mimetic Core: i don't even care about the ui anymore. i just want things to work [02:12 PM] Richardus Raymaker: hehe, like that typewrite sound in the music [02:12 PM] Oddball Otoole: most stable viewer is the official SL3 viewer for me btw. [02:12 PM] Arielle Popstar: anyone know how to enable the checkbox for hardware skinning in astra? [02:12 PM] Mimetic Core: the interface becomes transparent quickly once you start working [02:12 PM] Nebadon Izumi: ya [02:12 PM] Nebadon Izumi: i pretty much only use the LL v3 [02:12 PM] Nebadon Izumi: the Development 3.2.6 [02:12 PM] Oddball Otoole: yup neb [02:12 PM] Oddball Otoole: firestorm for snapshots [02:12 PM] Richardus Raymaker: does it remeber the windows positions for you after relog nebadon ? [02:12 PM] Nebadon Izumi: Firestorm i can not upload Mesh [02:13 PM] Nebadon Izumi: i tried [02:13 PM] Nebadon Izumi: it always just crashes [02:13 PM] Richardus Raymaker: only shame that some build extra's are missing in sl3.2 [02:13 PM] Jeeper Shim: the problem with firestorm here is that stupid bridge [02:13 PM] Oddball Otoole: uploading meshes works. [02:13 PM] dan banner: arielle: you need basic shaders to be on for hardware skinning option to ungrey [02:13 PM] Nebadon Izumi: well that and Grid Manager is disabled by default too [02:13 PM] Timber Wolfe: i think the bridge can be tured off [02:13 PM] Arielle Popstar: ok thx Dan [02:13 PM] Snoopy Pfeffer is Online [02:13 PM] Nebadon Izumi: i actually was ready to put firestorm on our download page [02:13 PM] Jeeper Shim: I do have it turned off [02:13 PM] Nebadon Izumi: until i realized the grid manager is disabled [02:13 PM] Sarah Kline: works for me too, but let them get in here with Imp [02:13 PM] Jeeper Shim: but if someone doen'st they can leave invisiable prims everywhere [02:13 PM] Sarah Kline: then decide afterwards [02:14 PM] Sarah Kline: untill a freindly v3 comes along [02:14 PM] Timber Wolfe: ive edited the SL viewer's arguments.txt file to add the url for the grid [02:14 PM] Richardus Raymaker: i have 4 viewers i can use here now. 2 are mesh uhmm sorry 5 3 are mesh [02:14 PM] Timber Wolfe: but that takes going into the package resources of the viewer exe itself [02:14 PM] Hiro Protagonist: Brother Dirk :D [02:14 PM] Mercalia Beck: 53? [02:14 PM] Key Gruin: yeah but not many people will want to do that TImber [02:14 PM] Mercalia Beck: wow [02:14 PM] Dirk Mathers: Brother Hiro [02:14 PM] Richardus Raymaker: no 5 viewers 3 are mesh [02:14 PM] Dirk Mathers nods [02:14 PM] Cloee Ling: Neb, i have question, seems unknown user is being seen again as the creator of builds and on the freinds list, ne ideas? [02:15 PM] Arielle Popstar: especially for a mac :) [02:15 PM] Nebadon Izumi: I don't want to have to explain to people they have to hack a viewer to make it work here [02:15 PM] Selea Core: for now you can't export with Firestorm [02:15 PM] Timber Wolfe: not sure about that jeeper, if you have build perms turned OFF forthe public they cant leave anythign behind [02:15 PM] Nebadon Izumi: I could live with OSgrid not being the default grid [02:15 PM] Nebadon Izumi: but the grid manager atleast needs to be enabled [02:15 PM] Timber Wolfe: exactly right neb [02:15 PM] Key Gruin: you can set default yourself [02:15 PM] Richardus Raymaker: if the grid selector where there with the grid added. [02:15 PM] Jeeper Shim: yeah but not all sims have build turned off [02:15 PM] Nebadon Izumi: it took me 5 minutes to figure that out on Firestorm [02:15 PM] dan banner: cloee: usually clearing cache will solve that [02:15 PM] Sarah Kline: Preferences/advanced [02:16 PM] Cloee Ling: cache clearing hasnt worked [02:16 PM] Mimetic Core: yeah, neb, grid manager is pretty much an expected tool these days [02:16 PM] Timber Wolfe: most of the viewers focus on SL [02:16 PM] Selea Core: lol it took Sarah for me Neb [02:16 PM] Richardus Raymaker: 5 minutes, thats long for you nebadon. then dont try to explain a noob [02:16 PM] Timber Wolfe: so naturally they defautl to logging in there [02:16 PM] Nebadon Izumi: well I was pretty confused too [02:16 PM] Dirk Mathers: Since SecondLife is aparently bent on abandoning V1, I doubt they will fight anyone for top spot in grid selection. [02:16 PM] Nebadon Izumi: because people were telling me Firestorm has OSgrid on the list now [02:16 PM] Nebadon Izumi: so i fired it up [02:16 PM] Richardus Raymaker: the problem with all viewers. every preferences is complete different [02:16 PM] Nebadon Izumi: and there is no grid list im like wtf are people smoking crack [02:16 PM] Nebadon Izumi: lol [02:16 PM] Shez Oyen: Neb, can you add a Read Me to the Firestorm zip? [02:16 PM] Selea Core: lol Neb [02:16 PM] Hiro Protagonist: at least not for long Dirk ;) [02:17 PM] Nebadon Izumi: Shez, I don't want to have to host the files [02:17 PM] Nebadon Izumi: or modify a viewer [02:17 PM] Sarah Kline: lol some of the other v1 viewers were like that too though, you had to enable the grid manager [02:17 PM] Timber Wolfe: yeah one of the older sl viewers you could enable the grid but only with a somewhat obscure key combination to bring it up [02:17 PM] Nebadon Izumi: its only going to create more support questions for us [02:17 PM] Timber Wolfe: ctrl/d or something like that i forget [02:17 PM] Dirk Mathers: G, I think [02:17 PM] Shez Oyen: yeah [02:17 PM] Timber Wolfe: yeah g [02:17 PM] Dirk Mathers: but its been so long since I did it... [02:18 PM] Arielle Popstar: ctrl+alt+g i think [02:18 PM] Timber Wolfe: same here and that varies on whether you have pc or mac [02:18 PM] dan banner: thats god mode arielle [02:18 PM] Richardus Raymaker: ctrl-alt-g = god power [02:18 PM] Arielle Popstar: ctrl+shift+G? [02:18 PM] Sarah Kline: honestly I think you would upset the kokura team if you put firestorm up anyway [02:18 PM] Timber Wolfe: i want universe power ;) [02:18 PM] Richardus Raymaker: thats contacts/.groups [02:18 PM] Mimetic Core: that lets you log into all grids at once [02:18 PM] Dirk Mathers: yes, I think thats it, Arielle [02:18 PM] Arielle Popstar: lol [02:18 PM] dan banner: kokua has a team? [02:18 PM] Sarah Kline: rofl [02:18 PM] Key Gruin: hehe [02:18 PM] Sarah Kline: dan [02:18 PM] Jeeper Shim: lol [02:18 PM] Timber Wolfe: guess they'll have to get upset ;) [02:18 PM] Selea Core: for Firestorm, better go to their wiki page ... has a lot of info there ... really helpful [02:19 PM] Nebadon Izumi: Sarah, I don't think it would upset them [02:19 PM] Nebadon Izumi: I would have not made it the default [02:19 PM] Nebadon Izumi: i still plan on leaving Imprudence the default for a while [02:19 PM] Sarah Kline: no [02:19 PM] Key Gruin: Firestorm seems to have the most active dev team [02:19 PM] Nebadon Izumi: i would just like to add a Mesh viewer to the download page [02:19 PM] Timber Wolfe: imp has worked very well for me for many months [02:19 PM] Oddball Otoole: impru is kinda dying [02:19 PM] Nebadon Izumi: but honestly if I have to explain how to hack it to work [02:19 PM] Sarah Kline: yes I'm keen to see mesh adopted [02:19 PM] Nebadon Izumi: i might as well just post the LL viewer [02:19 PM] Richardus Raymaker: hi jake [02:19 PM] Nebadon Izumi: since thats the one I like the most anyway [02:19 PM] Oddball Otoole: last stable release was may 2011 [02:19 PM] Jake Long: *-*HeLlO*-* [02:19 PM] Jake Long: ^^ [02:19 PM] Timber Wolfe: well yeah but it still connects and works fine [02:20 PM] Jeeper Shim: hi Jake [02:20 PM] Key Gruin: if there's an active team, they will listen to feedback [02:20 PM] Nebadon Izumi: none of the Mesh TPV's really impress me yet [02:20 PM] Jake Long: wow lots of ppl here and furrys ^^ [02:20 PM] Richardus Raymaker: well now i have seen mesh with my own thing. and set all 3 with upload to high, it really wins from sculpt [02:20 PM] Nebadon Izumi: mostly cause you cant upload [02:20 PM] Timber Wolfe: well of course were here :) [02:20 PM] Jake Long: XD [02:20 PM] Nebadon Izumi: and I know thats going to be another support issue [02:20 PM] Jake Long: this is my first time in this nice building ^^^ [02:20 PM] Nebadon Izumi: i post a TPV where mesh upload doesnt work [02:20 PM] Timber Wolfe: yep which you guys already have enough of as it is [02:20 PM] Nebadon Izumi: were going to get 800 questions about how do i upload mesh [02:20 PM] Timber Wolfe whispers: "how can i upload mesh?" [02:21 PM] Shez Oyen: heh [02:21 PM] Richardus Raymaker: and then you need to explain how to use sl3.2 and configure it. whaa [02:21 PM] Nebadon Izumi: ya [02:21 PM] Jeeper Shim: only 800 Neb? [02:21 PM] Timber Wolfe: or hack the package [02:21 PM] Arielle Popstar: well how about a mesh view viewer then [02:21 PM] Richardus Raymaker: lol jeeper. i dont hope its 800 [02:21 PM] Nebadon Izumi: its not quite ready for everyone just yet unfortunately [02:21 PM] Oddball Otoole: ok, I'm gonna ban the bing translator from my viewers: it sucks! [02:21 PM] Timber Wolfe: i had to fix imp because it was crashing on the hard coded search url in it [02:21 PM] Jake Long: im currently using no translation ^^ [02:22 PM] Richardus Raymaker: i just start to find a viewer that works a bit with osgrid and mesh. but all have bugs [02:22 PM] Richardus Raymaker: more bugs then opensim [02:22 PM] Key Gruin: wish I could just compile a viewer myself [02:22 PM] Nebadon Izumi: heh [02:22 PM] Nebadon Izumi: ya thats not fun I am pretty sure [02:22 PM] Timber Wolfe: a real honest to goodness opensim viewer [02:22 PM] Timber Wolfe: would be awesome [02:22 PM] Jake Long: btw which viewer can see mesh if i may ask ?? [02:22 PM] Key Gruin: if I knew how, I'd make one just for osgrid [02:22 PM] Richardus Raymaker: astra, singularity [02:22 PM] Arielle Popstar: astra [02:22 PM] Timber Wolfe: avination has a couple of viewers out [02:22 PM] Richardus Raymaker: phoenix mesh [02:22 PM] Timber Wolfe: that mifght be worth trying [02:22 PM] Jeeper Shim: Cool VL Viewer can [02:23 PM] Nebadon Izumi: only problem with Astra is, does anyone even support it anymore? [02:23 PM] Richardus Raymaker: but phoenix mesh i use in sl [02:23 PM] Jake Long: why not use the codes from those viewers to compile it in imprudence ^^? [02:23 PM] Oddball Otoole: Jake: LL V3 viewer, firestorm, dolphin v3 to name a few [02:23 PM] Key Gruin: not really Neb [02:23 PM] dan banner: yes they just had a new release 5 days ago neb [02:23 PM] Nebadon Izumi: ya, so thats not really an option [02:23 PM] Nebadon Izumi: ah [02:23 PM] Nebadon Izumi: who is doing it? [02:23 PM] Arielle Popstar: license isssues [02:23 PM] dan banner: cobra [02:23 PM] Richardus Raymaker: hmm, then i have old version downloaded today dan [02:23 PM] dan banner: and rev made some changes [02:23 PM] Jalen Optera: the new release had something from rev smythe [02:23 PM] Richardus Raymaker: or a few days ago [02:23 PM] Nebadon Izumi: another thing I would like to see is that whatever viewer I do post [02:23 PM] Nebadon Izumi: has a Windows/Linux/Mac version [02:24 PM] Key Gruin: just one or two people on Astra [02:24 PM] Timber Wolfe: for sure [02:24 PM] dan banner: ya thats an issue with astra [02:24 PM] Cloee Ling: yeah that is a good idea nebs [02:24 PM] dan banner: its windows only atm [02:24 PM] Key Gruin: and kind of spotty at that [02:24 PM] Cloee Ling: lot of mac users, feeling left out lol [02:24 PM] Hiro Protagonist: yeah anything not xplat is fail [02:24 PM] Mimetic Core: it's a shame because it has the roght combination of elements going for it [02:24 PM] Mimetic Core: *right [02:24 PM] Roken Price is Online [02:24 PM] Oddball Otoole: thats the issue with most tpv's; a small team that hangs in for a couple of months.... [02:25 PM] Kev Brinner: good evening [02:25 PM] Richardus Raymaker: and most aim for sl [02:25 PM] Key Gruin: I like Astra [02:25 PM] Timber Wolfe: kind of like voice ,you would THINK it would not be difficult to get so simple a thing as voice chat already incorporated [02:25 PM] Richardus Raymaker: hello kev [02:25 PM] Nebadon Izumi: Mac has always been tough, not nearly as many devs using macs [02:25 PM] Nebadon Izumi: but there is no excuse for no linux version [02:25 PM] Nebadon Izumi: hehe [02:25 PM] Jake Long: ^^ [02:25 PM] Timber Wolfe: more use mac than linux i think [02:25 PM] Nebadon Izumi: not in opensim dev [02:25 PM] Nebadon Izumi: heh [02:25 PM] Key Gruin: no I don't think so Timber [02:25 PM] Timber Wolfe: i get surprised when i see a windows and linux version of something and no mac [02:25 PM] Jake Long: i only use windows based viewers but never tried linux based ^^ [02:25 PM] Nebadon Izumi: TPV devs always seem to have trouble providing a mac version too [02:26 PM] Cloee Ling: there are a lot that use linux specialy here [02:26 PM] Jake Long: true [02:26 PM] Timber Wolfe: well yes, here but this doesnt count [02:26 PM] Timber Wolfe: i use linux on the server [02:26 PM] Timber Wolfe: but its just for the opensim [02:26 PM] Richardus Raymaker: lets all thanks Linden Labs for the viewer drama :P [02:26 PM] Timber Wolfe: yeah really [02:26 PM] Hiro Protagonist: The main reason is that mac is based on the same net bsd libs that linux is, except much older out of a concern for quality control [02:26 PM] Jake Long: XD [02:26 PM] Shez Oyen: darned progress [02:26 PM] Timber Wolfe: i see [02:27 PM] Hiro Protagonist: so it's very difficult to get the right underlying libraries set up on a mack to get it tod do some more progressive things well (in terms of programming and runtime [02:27 PM] Timber Wolfe: nods [02:28 PM] Timber Wolfe: well now opensim runs on snow leopard [02:28 PM] Hiro Protagonist: thats a good thing [02:28 PM] Key Gruin: yeah I guess it's a big pain to get the Mac developer tools together [02:28 PM] Timber Wolfe: it didnt ont he previous mac version [02:28 PM] Nebadon Izumi: building the viewer in general is a pain [02:28 PM] Nebadon Izumi: on all platforms [02:28 PM] Nebadon Izumi: heh [02:28 PM] Key Gruin: yeah [02:28 PM] Timber Wolfe: i have local instance running in 10 minutes in snow leopard [02:28 PM] Richardus Raymaker: what did the say ? apple controls you ??? [02:28 PM] Selea Core: this is great but i have to get dinner on the stove ... take care everyone :) [02:28 PM] Nebadon Izumi: from what i have heard from most of the TPV devs [02:28 PM] Nebadon Izumi: is that Macs are too expensive [02:28 PM] Richardus Raymaker: bye selea [02:28 PM] Nebadon Izumi: and they can't afford one [02:28 PM] Key Gruin: bye Selea [02:28 PM] Timber Wolfe: i buy only used macs [02:28 PM] Arielle Popstar: what we having? [02:29 PM] Jeeper Shim: See ya Selea [02:29 PM] Jake Long: how much are used macs ?? [02:29 PM] Richardus Raymaker: the cheapest normal mac i have seen here with screen start around 1000 euro [02:29 PM] Timber Wolfe: in the neighborhood of $500-$600 [02:29 PM] Jake Long: 1000 € is like 2200 [02:29 PM] Timber Wolfe: the machine im on now is mac pro [02:29 PM] dan banner: you can get a new PC for the same money timber [02:29 PM] Cloee Ling: yeah they aint cheap [02:29 PM] Timber Wolfe: it was about $600 on ebay a year ago [02:29 PM] Timber Wolfe: sure but the new macs like this are closer to $3000 [02:29 PM] Nebadon Izumi: ya i guess it comes down to not being able to afford both [02:29 PM] Richardus Raymaker: for 1000 euro you can get a nice intel I pc [02:29 PM] Jake Long: my pc is about 1400 € same amount for a used mac [02:29 PM] Cloee Ling: but you got to consider the peeps that use them [02:30 PM] Nebadon Izumi: and decding that linux/windows is the better choice [02:30 PM] Nebadon Izumi: for the money [02:30 PM] Key Gruin: I quit Mac back in the Jaguar days as I didn't want to keep pumping bucks into having a computer [02:30 PM] Timber Wolfe: which is insane, the used one is good [02:30 PM] Nebadon Izumi: which i can't disagree [02:30 PM] Timber Wolfe: well i use this for everything other than running opensim [02:30 PM] Nebadon Izumi: its much easier to upgrade PC hardware [02:30 PM] Richardus Raymaker: sometimes you think a mac on the desk would be nice. but.... [02:30 PM] Mercalia Beck: apple is about consumer products [02:30 PM] Nebadon Izumi: you can swap out just motherboard etc.. [02:30 PM] Mercalia Beck: not tools [02:30 PM] Nebadon Izumi: mac its buy a whole new machine [02:30 PM] Christopher MetalFan: can you compile opensim on mac? [02:30 PM] Richardus Raymaker: yes [02:30 PM] Timber Wolfe: the snow leopard is an entire OS on a disk for $39 [02:30 PM] Nebadon Izumi: sure Christopher [02:31 PM] Mercalia Beck: they dont like i open them up [02:31 PM] Richardus Raymaker: the yes where for nebadon [02:31 PM] Timber Wolfe: i am running opensim locally on my mac [02:31 PM] Boxster Karu is Offline [02:31 PM] Key Gruin: that's not bad Timber [02:31 PM] Jake Long: but is snow leopard also working for a intel pc ?? [02:31 PM] Timber Wolfe: snow leopard is unusual in that it IS an entire system [02:31 PM] Timber Wolfe: and it doesnt check for previous systems [02:31 PM] Nebadon Izumi: ya all the new mac support is intel mac only [02:31 PM] Timber Wolfe: will install on any drive [02:31 PM] Timber Wolfe: correct [02:31 PM] Timber Wolfe: mac pro is intel [02:31 PM] Richardus Raymaker: well mac have a bit linux inside with commands etc. so opensim can run. or you just install virtualbox on mac and run opensim under linux :P [02:31 PM] Jake Long: i sure wanna try mac based system on a intel pc [02:32 PM] Christopher MetalFan: it will blow up LOL [02:32 PM] Key Gruin: Mac is Unix [02:32 PM] Mimetic Core: you'll need an hackintoshed osx for a non-apple pc [02:32 PM] Timber Wolfe: you need virtualbox or something to do that [02:32 PM] Jake Long: not exactly if you know how to work with pcs ^^ [02:32 PM] Cloee Ling: it will prob blow up jake hehehehehe [02:32 PM] Jake Long: but hackintosh i heard of that one ^^ [02:33 PM] Hiro Protagonist: it was first done shortly after apple announced they were moving to intel [02:33 PM] Timber Wolfe: lion no longer supports the older software [02:33 PM] Jake Long: cloee it wont trust me when i tried it what happend it just ran in 1 shot ^^ [02:33 PM] Timber Wolfe: which is why snow leopard is the end of the line for the older software [02:33 PM] Nebadon Izumi: you can't really use Hackintosh to develop [02:33 PM] Hiro Protagonist: very doable, and very done over and over again [02:33 PM] Cloee Ling: yeah hahahah told yah jake [02:33 PM] Roken Price is Offline [02:33 PM] Jake Long: but good for making nice textures ^^ [02:33 PM] Nebadon Izumi: be ok for running aps [02:33 PM] Nebadon Izumi: but it would not be good environment for development purposes [02:33 PM] Mimetic Core: true [02:33 PM] Timber Wolfe: i got opensim up with mysql running in 10 mins [02:34 PM] Timber Wolfe: but on my pc laptop i spent all of 8 hours yesterday on that [02:34 PM] Hiro Protagonist: hell back then Adam Frisby was running windows from a bootloader on the mac [02:34 PM] Timber Wolfe: one problem after another [02:34 PM] Nebadon Izumi: heh ya [02:34 PM] Nebadon Izumi: you would be suprised how many people run Windows 7 on macs [02:34 PM] Mercalia Beck: is he around here any more? [02:34 PM] Shez Oyen: I have it on mine but NEVER use it [02:34 PM] Jake Long: im still running winxp on this old amd sempron which is 4 years old XD [02:34 PM] Richardus Raymaker: lol nebadon. then buy a pc. saves money [02:34 PM] Nebadon Izumi: actually at one time [02:34 PM] Nebadon Izumi: probably not anymore [02:35 PM] Nebadon Izumi: the fastest Windows 7 benchmark [02:35 PM] Nebadon Izumi: was on an Apple [02:35 PM] Jake Long: thats true [02:35 PM] Timber Wolfe: the viewer uses too much on the laptop to get any kind of decent in world graphics [02:36 PM] Timber Wolfe: minute i set the graphics bump/shiney on it crashes the viewer [02:36 PM] Cloee Ling: always the problem, lap tops and viewers dont really mix, if yuo got a powerful enough gaph card on your lappy its on borrowed time befor it over heats [02:36 PM] Arielle Popstar: so macs arent shiny after all :) [02:36 PM] Timber Wolfe: yeah well i thought i could have ONE region on it and take it around to show friends and things [02:36 PM] Timber Wolfe: this was on a pc laptop [02:36 PM] Jake Long: the only gfx card that i have is this ati radeon hd5400 series of 3.8 gb ^^ [02:37 PM] Timber Wolfe: with 4gb ram, dual core [02:37 PM] Oddball Otoole: some say ati sucks:) [02:37 PM] Jake Long: but its good for performance ^^ [02:37 PM] Mimetic Core: i gotta say, the newer acer aspires have great graphics and over a year haven't overheated [02:37 PM] Mercalia Beck: nvidea better for htpc [02:38 PM] Christopher MetalFan: still run vista, happy with it :) [02:38 PM] Key Gruin: like yer avatar Oddy :D [02:38 PM] Hiro Protagonist: Ok I'm clearing out, y'all [02:38 PM] Jake Long: chris use windows 7 ^^ it has better stability ^^ [02:38 PM] Dirk Mathers: take care, Hiro [02:38 PM] Key Gruin: seeya Hiro [02:38 PM] Jeeper Shim: See ya Hiro [02:38 PM] Hiro Protagonist: have a good 'un [02:38 PM] Jake Long: cya hiro ^^ [02:38 PM] Oddball Otoole: safe Hiro. [02:38 PM] Oddball Otoole: be safe even [02:38 PM] Richardus Raymaker: i have a bit prison feeling with apple. :O [02:39 PM] Arielle Popstar: Tc Hiro [02:39 PM] Shez Oyen: I should hat it up too.. [02:39 PM] Oddball Otoole: on sale in one of my shops key:) [02:39 PM] Shez Oyen: see ya kids :) [02:39 PM] Cloee Ling: my advice is, if you are happy with your OS stick with it, why change? [02:39 PM] Richardus Raymaker: bye shez [02:39 PM] Mimetic Core: i like the way shex talks ;) [02:39 PM] Key Gruin: bye Shez! [02:39 PM] Jeeper Shim: see ya Shez [02:39 PM] Mimetic Core: shez [02:39 PM] Jake Long: good point cloee [02:39 PM] Arielle Popstar: Bye Shez [02:39 PM] Oddball Otoole: Be safe Shez [02:39 PM] Richardus Raymaker whispers: well cloe, because new hardware dont work always good with old OS [02:39 PM] Timber Wolfe: cause the grass is always greener on the other side of the fence [02:39 PM] Key Gruin: Oddy, are there strings attached? :P [02:39 PM] Jake Long: ^^ [02:40 PM] Mercalia Beck: hmm can still move lol [02:40 PM] Oddball Otoole: hahah, lol key [02:40 PM] Oddball Otoole: that would be V2 of this avi:) [02:40 PM] Key Gruin: hehe kind of looks like a puppet ㋡ [02:40 PM] Cloee Ling: hahah nice one timber [02:41 PM] Jake Long: what should i do with these books on my tail ^^/? [02:42 PM] Richardus Raymaker: whats in the book ? [02:42 PM] Timber Wolfe: text [02:42 PM] Oddball Otoole: pictures [02:42 PM] Jake Long: well im not sure i havent read them ^^ [02:42 PM] Richardus Raymaker: well, then you know what todo with it [02:42 PM] Jeeper Shim: won't wag your tail. THey look like it'll hurt [02:42 PM] Dirk Mathers: Only so many things you can do with books. Read, shelve them, press pretty leaves. :) [02:42 PM] Richardus Raymaker: put under tables.. [02:42 PM] Jeeper Shim: hurt me that is lol [02:43 PM] Oddball Otoole: if the book is heavy enough, you can smack people with them [02:43 PM] Jake Long: XD [02:43 PM] Arielle Popstar: firestarter [02:43 PM] Cloee Ling: you can stand on them too to make yourself taller lol [02:43 PM] Richardus Raymaker: jake is doing tail lifting [02:43 PM] Jeeper Shim: that's what I'm afraid of Odd [02:43 PM] Jake Long: i also have a tail with a lattern XD [02:43 PM] Timber Wolfe: the fursection here [02:43 PM] Arielle Popstar: shin pads [02:44 PM] Jeeper Shim: fur and plywood lol [02:44 PM] Timber Wolfe: heh [02:44 PM] Oddball Otoole: oh, jeeper, the fly issue still stands on my region. [02:44 PM] Nebadon Izumi: Fly issue? [02:44 PM] Jeeper Shim: fly issue? [02:44 PM] Timber Wolfe: flies have issues [02:44 PM] Timber Wolfe: when they meet fly swatters [02:44 PM] Jake Long: ^^ [02:44 PM] Richardus Raymaker: yup, the fly always at the wrong place [02:45 PM] Arielle Popstar: its a feature, not an issue [02:45 PM] Dirk Mathers: What are the flies issuing from? [02:45 PM] Oddball Otoole: we can not change fly enabled (or not) on regions [02:45 PM] Jeeper Shim: oh yeah. [02:45 PM] Dirk Mathers: how odd [02:45 PM] Jeeper Shim: it's still an issue [02:45 PM] Timber Wolfe: fly can be overridden in the viewer anyway [02:46 PM] Jake Long: true [02:46 PM] Jeeper Shim: someone should mantis that I guess lol [02:46 PM] Timber Wolfe: not alot of point restricting it on the region when the viewer can override it [02:46 PM] Nebadon Izumi: ya [02:46 PM] Nebadon Izumi: it can even be overridden in SL [02:46 PM] Nebadon Izumi: kind of dumb [02:46 PM] Timber Wolfe: yes it can [02:46 PM] Richardus Raymaker: oddball did you try it froim estate ? [02:47 PM] Timber Wolfe: best course is put up a sign or a nc giver [02:47 PM] Dirk Mathers: too dang many options. We need a viewer with just a login button. After that, you're on your own. :) [02:47 PM] Timber Wolfe: that says "please do not fly in this region" [02:47 PM] Oddball Otoole: well, fly is sometimes NOT enabled, thats the hard part [02:47 PM] Jeeper Shim: It works at estate level, but not from the land settings. In a parcel for example [02:48 PM] Timber Wolfe whispers: checked the ini on the fly? [02:48 PM] Marcus Llewellyn is Online [02:48 PM] Dorothea Lundquist is Offline [02:48 PM] Richardus Raymaker: then place a whisk at the rezz p[oint with the text "if You flky we bring you down" [02:48 PM] Timber Wolfe: lol [02:48 PM] Dirk Mathers: hehe [02:48 PM] Jake Long: btw neb i have question for ya ^^ normally winxp can handle only 3 gb right ^^? is it possible to overwrite so it can use more ?? [02:48 PM] Richardus Raymaker: get a 64bit winxp [02:48 PM] Oddball Otoole: yes, buy win7 [02:48 PM] Dirk Mathers: The Giant Swatter of Doom [02:48 PM] Jeeper Shim: not if it's 32 bit [02:48 PM] Oddball Otoole: ok, buy win7 64 [02:49 PM] Nebadon Izumi: actually the default in Windows XP is 2gb [02:49 PM] Nebadon Izumi: without a hack [02:49 PM] Timber Wolfe: which is pretty minimal these days [02:49 PM] Richardus Raymaker: 2GB/program yes [02:49 PM] Jake Long: but the odd things is i made my own pc from an old pentium 4 and i tried to get 3.5 gb of ram in it and what happend it just ran all of it at once ^^ [02:49 PM] Timber Wolfe: xp is on the way out [02:49 PM] Nebadon Izumi: there are hacks you can do to up it to 3gb [02:49 PM] Nebadon Izumi: and [02:49 PM] Richardus Raymaker: still have it installed in VM for some older programs [02:49 PM] Nebadon Izumi: since we do not truly support 64 bit in windows with opensim [02:49 PM] Jake Long: its not even hacked just started with all the ram ^^ [02:49 PM] Nebadon Izumi: the same applies in x64 windows [02:49 PM] Nebadon Izumi: it will still be 3gb limit [02:50 PM] Richardus Raymaker: still 1GB more [02:50 PM] Nebadon Izumi: unless you drop in my 64 bit ODE [02:50 PM] Nebadon Izumi: and also run MySQL [02:50 PM] Oddball Otoole: or, download the hacked version from http://microsoft.windows.com/hacked/win7/65bit/thisisnotfake.exe
(was copied/pasted from inworld chat window to this point where I changed to the log file on disk so timestamps changed)
[2012/01/08 14:50] Oddball Otoole: or, download the hacked version from http://microsoft.windows.com/hacked/win7/65bit/thisisnotfake.exe
[2012/01/08 14:50] Jake Long: i rather becarefull with that
[2012/01/08 14:51] Key Gruin: great meeting everyone ㋡
[2012/01/08 14:51] dan banner: bye everyone
[2012/01/08 14:51] Jeeper Shim: See ya Dan
[2012/01/08 14:51] Cloee Ling: c yah
[2012/01/08 14:51] Jake Long: but coolest part is when i go to my work i get to take apart old pcs that are dead
[2012/01/08 14:51] Tweeder Sabra: take care dan
[2012/01/08 14:51] Oddball Otoole: with what? with the http address I just made up?
[2012/01/08 14:51] Jake Long: but many of em work fine ^^
[2012/01/08 14:51] Dirk Mathers: hmmm
[2012/01/08 14:51] Richardus Raymaker: bye dan
[2012/01/08 14:51] Jake Long: even i tried to run a server with windows 7 on it and bam just started fine in fast speed ^^
[2012/01/08 14:51] Timber Wolfe: be good
[2012/01/08 14:51] Key Gruin: see ya Dan
[2012/01/08 14:52] Dirk Mathers: if you wanted to restrict flying...
[2012/01/08 14:52] Cloee Ling: his gone lol
[2012/01/08 14:52] Richardus Raymaker: cool jake. and deadly..
[2012/01/08 14:52] Jake Long: i take risks ^^
[2012/01/08 14:52] Dirk Mathers: you could use a combination of a sensor and llGetAgentInfo
[2012/01/08 14:52] Jake Long: man that thing was heavy too 40 kilo man ^^
[2012/01/08 14:52] Richardus Raymaker: risk to end withh a house full of pc pats ? :)\
[2012/01/08 14:52] Dirk Mathers: detect who is flying, send them a warning
[2012/01/08 14:52] Jake Long: well i mostly make them myself ^^
[2012/01/08 14:52] Dirk Mathers: give them a few seconds to land
[2012/01/08 14:52] Timber Wolfe: tell them DO NOT FLY or else!!
[2012/01/08 14:53] Cloee Ling: WHY?
[2012/01/08 14:53] Jake Long: if they dont let the region will send them home ^^
[2012/01/08 14:53] Richardus Raymaker: i dont like walking. it takes to long
[2012/01/08 14:53] Dirk Mathers: yeah, making a scripted fly restricter wouldn't be that hard
[2012/01/08 14:53] Jake Long: land *
[2012/01/08 14:53] Timber Wolfe: yeah fly is part of the thing
[2012/01/08 14:53] Timber Wolfe: but if you had a role play region like i did in sl
[2012/01/08 14:53] Richardus Raymaker: only for RP i would say fly is bad. unless your a fairy
[2012/01/08 14:53] Timber Wolfe: set in the 1860s
[2012/01/08 14:53] Cloee Ling: god i get pissed when people stop me flying
[2012/01/08 14:53] Timber Wolfe: you cant have fly OR voice on
[2012/01/08 14:53] Cloee Ling: it stips me visitng the sim and looking
[2012/01/08 14:54] Richardus Raymaker: you can
[2012/01/08 14:54] Cloee Ling: *stops
[2012/01/08 14:54] Richardus Raymaker: oh ?
[2012/01/08 14:54] Cloee Ling: i think a lot would agree with me on that
[2012/01/08 14:54] Timber Wolfe: yes
[2012/01/08 14:54] Cloee Ling: it takes too long to walk
[2012/01/08 14:54] Timber Wolfe: except if you had a region with a strict role play theme
[2012/01/08 14:55] Cloee Ling: yeah but thats diff
[2012/01/08 14:55] Jeeper Shim: I"m gonna bale. See ya later
[2012/01/08 14:55] Jeeper Shim: Great meeting
[2012/01/08 14:55] Timber Wolfe: flying and voice chat on an 1860 themed role play sim just doesnt work
[2012/01/08 14:55] Key Gruin: bye Jeeper
[2012/01/08 14:55] Jake Long: btw my father is looking for a strong motherboard for his see through pc casing ^^ but he cant find one ^^
[2012/01/08 14:55] Timber Wolfe: especially when all the residents dress and act the roles
[2012/01/08 14:55] Cloee Ling: that not a general sim for the visitors as such
[2012/01/08 14:55] Richardus Raymaker: if i cant fly, i override it
[2012/01/08 14:55] Timber Wolfe: same here
[2012/01/08 14:55] Arielle Popstar: enable Always fly
[2012/01/08 14:55] Oddball Otoole: bye jeeper, when do I get my coca cola add back?
[2012/01/08 14:55] Cloee Ling: sam here too
[2012/01/08 14:55] Richardus Raymaker: no thats not good idea to
[2012/01/08 14:56] Oddball Otoole: is this fly thing a server bug? should I put a mantis up?
[2012/01/08 14:56] Baewyn Celara is Online
[2012/01/08 14:56] Key Gruin: so you all ok with having a meeting just once a month?
[2012/01/08 14:56] Timber Wolfe: yes key
[2012/01/08 14:56] Richardus Raymaker: did you disabled it under estate ?
[2012/01/08 14:57] Richardus Raymaker: i think about land maby fails but estate works maby
[2012/01/08 14:57] Cloee Ling: once a month is good, more to talk about rather than having one every week
[2012/01/08 14:57] dina Koroba is Offline
[2012/01/08 14:57] Key Gruin: ok there's one vote ㋡
[2012/01/08 14:57] Key Gruin: two
[2012/01/08 14:57] Key Gruin: :
[2012/01/08 14:57] Sarah Kline: 3
[2012/01/08 14:57] Key Gruin: hehe
[2012/01/08 14:57] Timber Wolfe: i cound for 2 votes= me, and myself
[2012/01/08 14:57] Richardus Raymaker: yes. only everybody need a reminder before..
[2012/01/08 14:57] Oddball Otoole: I'll have to check on estate level, but on parcel level it fails
[2012/01/08 14:57] Marcus Llewellyn votes for free beer at meetings!
[2012/01/08 14:57] Sarah Kline: night all
[2012/01/08 14:57] Key Gruin: didn't get a reminder, Rich?
[2012/01/08 14:57] Richardus Raymaker: nite sarah
[2012/01/08 14:57] Key Gruin: bye Sarah
[2012/01/08 14:57] Timber Wolfe: maybe have to deed the land to a group
[2012/01/08 14:58] Richardus Raymaker: i would say 1 town meeting month more then enough.
[2012/01/08 14:58] Cloee Ling: c yah sarah
[2012/01/08 14:58] Key Gruin: ok free beer, sounds good ㋡
[2012/01/08 14:58] Timber Wolfe: yes unless some urgent issue came up
[2012/01/08 14:58] Richardus Raymaker: i have not seen anything. i heared it yesterday on lbsa
[2012/01/08 14:58] Oddball Otoole: oh, this isn't the prim word game?
[2012/01/08 14:58] Oddball Otoole: egg!
[2012/01/08 14:58] Key Gruin: urgent stuff gets dealt with on IRC
[2012/01/08 14:58] Oddball Otoole: robot
[2012/01/08 14:58] Cloee Ling: thats true
[2012/01/08 14:58] Key Gruin: Rich you need to join the group
[2012/01/08 14:58] Arielle Popstar: waves
[2012/01/08 14:58] Oddball Otoole: cabinet
[2012/01/08 14:59] Arielle Popstar: see you all
[2012/01/08 14:59] Cloee Ling: whats the group key?
[2012/01/08 14:59] Key Gruin: anyone not in the Town Hall Meeting group?
[2012/01/08 14:59] Jake Long: i just found a motherboard with 4 i repeat 4 graphic card slots XD
[2012/01/08 14:59] Oddball Otoole: me!
[2012/01/08 14:59] Key Gruin: bye Arielle
[2012/01/08 14:59] Arielle Popstar: me
[2012/01/08 14:59] Christopher MetalFan: me
[2012/01/08 14:59] Cloee Ling: cloee holds her hand up lol
[2012/01/08 14:59] Mika Mesmeriser: byee all
[2012/01/08 14:59] Richardus Raymaker: i think i dont have that group at all
[2012/01/08 14:59] Key Gruin: there is a joiner at LBSA
[2012/01/08 14:59] Cloee Ling: c yah
[2012/01/08 14:59] Arielle Popstar: ok
[2012/01/08 14:59] Cloee Ling: ah ok i will join there i guess
[2012/01/08 14:59] Arielle Popstar: i will catch it there
[2012/01/08 14:59] Oddball Otoole: maybe you can invite us key:)
[2012/01/08 15:00] Richardus Raymaker: osgrid town hall meeting ?
[2012/01/08 15:00] Key Gruin: it's kind of hard to invite a bunch of people
[2012/01/08 15:00] Baewyn Celara: Hope so
[2012/01/08 15:00] Marcus Llewellyn: That's the one, Rich
[2012/01/08 15:00] Key Gruin: yes
[2012/01/08 15:00] Richardus Raymaker: hi marcus
[2012/01/08 15:00] Richardus Raymaker: done..
[2012/01/08 15:00] Kev Brinner: bye all cu
[2012/01/08 15:00] Cloee Ling: mabe the ones not in the group could send an im to key
[2012/01/08 15:00] Cloee Ling: c yah kev
[2012/01/08 15:01] Key Gruin: that would be difficult for me Cloee
[2012/01/08 15:01] Cloee Ling: ok lbsa it is
[2012/01/08 15:01] Dirk Mathers: okay, I will stop scripting a flight restricter and go eat dinner :)
[2012/01/08 15:01] Marcus Llewellyn: It's open enrollement. Just join the damn group. Hehe. :)
[2012/01/08 15:01] Key Gruin: or you can join right here
[2012/01/08 15:01] Baewyn Celara: lol
[2012/01/08 15:01] Christopher MetalFan: got it..
[2012/01/08 15:01] Baewyn Celara: I'm eating while here.
[2012/01/08 15:01] Cloee Ling: good idea dirk
[2012/01/08 15:01] Baewyn Celara: I just don't plan to use voice
[2012/01/08 15:01] Richardus Raymaker: i never eat behind pc
[2012/01/08 15:01] Cloee Ling: i love voice
[2012/01/08 15:01] Richardus Raymaker: voice would be bad on town hall meeting
[2012/01/08 15:01] Key Gruin: voice is off Bae
[2012/01/08 15:02] Key Gruin: off here
[2012/01/08 15:02] Cloee Ling: i prefer to chat in voice ne day compared to txt, im shit speller lol
[2012/01/08 15:02] Timber Wolfe: voice here would be insane
[2012/01/08 15:02] Baewyn Celara: I got over it.
[2012/01/08 15:02] Timber Wolfe: unless there was a designated speaker
[2012/01/08 15:02] Oddball Otoole shouts: canning the area for an inviter
[2012/01/08 15:02] Baewyn Celara: and makes sense keys
[2012/01/08 15:02] Baewyn Celara: *Key
[2012/01/08 15:02] Marcus Llewellyn votes for seperate voice and non-voice parcels on a per table basis.
[2012/01/08 15:02] Key Gruin: oh let me set one out...
[2012/01/08 15:02] Cloee Ling: depends how powerful your amps are timber hehehehehe
[2012/01/08 15:02] Tweeder Sabra: touch this to get the inviter in local chat secondlife:///app/group/17a212ee-32cf-499b-8bd7-ee337494d488/about
[2012/01/08 15:02] Timber Wolfe: hehe
[2012/01/08 15:02] Richardus Raymaker: marcus. we still cant parcel in 3D :(
[2012/01/08 15:02] Richardus Raymaker: would be nice if you could make a seperate parcel in the sky
[2012/01/08 15:03] Timber Wolfe: i vote for 3d parcelling then
[2012/01/08 15:03] Key Gruin: ok there's a joiner on the bar
[2012/01/08 15:03] Lani Global is Online
[2012/01/08 15:03] Oddball Otoole: I'm a TownHallGroupie!
[2012/01/08 15:03] Richardus Raymaker: lol odd
[2012/01/08 15:03] Baewyn Celara: lol bug Revolution Smythe for the feature to be in Aurora
[2012/01/08 15:03] Key Gruin: woohoo!
[2012/01/08 15:03] Cloee Ling: ty tweeder i am now a member xxxx
[2012/01/08 15:03] Richardus Raymaker: let him fix other ones first.
[2012/01/08 15:03] Tweeder Sabra: YW
[2012/01/08 15:04] Baewyn Celara: lool
[2012/01/08 15:04] Oddball Otoole: what I get? a new washing machine?
[2012/01/08 15:04] Timber Wolfe: you could send a grid-wide announcement from the backend
[2012/01/08 15:04] Jake Long: Lol odd ^^
[2012/01/08 15:04] Cloee Ling: by that i dont mean a tool lmao here
[2012/01/08 15:04] Baewyn Celara: hey not a bad idea Timber... I think
[2012/01/08 15:04] Key Gruin: announcement for what?
[2012/01/08 15:04] Tweeder Sabra: Take care guys... Great meeting... enjoyed seeing many faces here
[2012/01/08 15:04] Baewyn Celara: just spam all those unsuspecting servers.
[2012/01/08 15:04] Richardus Raymaker: i think opsgrid cant send a message grid wide right now ?
[2012/01/08 15:04] Timber Wolfe: i think it would work like it does in the region console
[2012/01/08 15:04] Richardus Raymaker: would be intressting to have
[2012/01/08 15:04] Key Gruin: bye Tweeder
[2012/01/08 15:05] Baewyn Celara: bye Tweeder
[2012/01/08 15:05] Timber Wolfe: yeah it would
[2012/01/08 15:05] Richardus Raymaker: network problems. send inworld messgae
[2012/01/08 15:05] Timber Wolfe: it would be an admin only function
[2012/01/08 15:05] Vivian Klees is Online
[2012/01/08 15:05] Richardus Raymaker: ok, afk. food.
[2012/01/08 15:06] Join the OSGrid Town Hall Meeting Group: Click the link from Chat History (Ctrl+H) and then click on JOIN button! secondlife:///app/group/17a212ee-32cf-499b-8bd7-ee337494d488/about
[2012/01/08 15:06] Cloee Ling: share lol
[2012/01/08 15:06] Timber Wolfe: i feel like a flag on this blue sofa
[2012/01/08 15:06] Marcus Llewellyn: Since I was really, really, late to the meeting, just wondering if there'll be a log of it on the wiki.
[2012/01/08 15:06] Timber Wolfe: with red skin and white pants
[2012/01/08 15:06] Key Gruin: yes Marcus
[2012/01/08 15:06] Key Gruin: soon
[2012/01/08 15:06] Cloee Ling: i fee; like billy no mates here
[2012/01/08 15:06] Baewyn Celara: woot where's the wiki?
[2012/01/08 15:06] Marcus Llewellyn: Awesome, thanks Key. :)
[2012/01/08 15:07] Key Gruin: np ㋡
[2012/01/08 15:07] Baewyn Celara: wiki.osgrid.org?
[2012/01/08 15:07] Oddball Otoole: Is it possible for the grid admins to send out a grid wide message btw?
[2012/01/08 15:07] Vivian Klees is Offline
[2012/01/08 15:07] Key Gruin: I don't think so ODdy
[2012/01/08 15:07] Key Gruin: never heard of that
[2012/01/08 15:07] Timber Wolfe: hmm wonder
[2012/01/08 15:08] Timber Wolfe: i think sl can
[2012/01/08 15:08] Nebadon Izumi: no we can't do it
[2012/01/08 15:08] Timber Wolfe whispers: tho all the servers are THEIRS
[2012/01/08 15:08] Baewyn Celara: you could make a group that all avatars are a part of. and make it so you can't leave the group.
[2012/01/08 15:08] Nebadon Izumi: SL uses to
[2012/01/08 15:08] Key Gruin: except maybe in the login screen
[2012/01/08 15:08] Jake Long: too bad that scripts are off here or else everyone would yank my tail ^^
[2012/01/08 15:08] Nebadon Izumi: but i don't know if they do anymore
[2012/01/08 15:08] Nebadon Izumi: they seemed to stop doing that even when I was using the grid
[2012/01/08 15:08] Timber Wolfe: yeah, well the townhall group works
[2012/01/08 15:08] Nebadon Izumi: that was many years ago
[2012/01/08 15:08] Timber Wolfe: they sent grid wide message when things were going down
[2012/01/08 15:09] Timber Wolfe: the blue box of death
[2012/01/08 15:09] Jake Long: XD
[2012/01/08 15:09] Nebadon Izumi: looks like BlueWall fixes the teleport routing problem
[2012/01/08 15:09] Cloee Ling: yeah use the group and put some adds at the lbsa
[2012/01/08 15:09] Nebadon Izumi: now you can set a Landing Point
[2012/01/08 15:09] Nebadon Izumi: and it will be honored
[2012/01/08 15:09] Cloee Ling: i never knew about the group thats why i didnt join
[2012/01/08 15:09] Nebadon Izumi: that will make it into the next release too
[2012/01/08 15:09] Timber Wolfe: newish group i think
[2012/01/08 15:09] Nebadon Izumi: its open to join
[2012/01/08 15:09] Oddball Otoole: neb: no more landing on 128,128,23?
[2012/01/08 15:10] Cloee Ling: yeah missed the sign, mabe not big enough?
[2012/01/08 15:10] Eryn Galen: sorry, got to run. I hope to read the stuff I missed :) see ya
[2012/01/08 15:10] Key Gruin: ok folks today's meeting log will be at http://wiki.osgrid.org/index.php/TownHallMeeting
[2012/01/08 15:10] Baewyn Celara: bye Eryn
[2012/01/08 15:10] Oddball Otoole: TC eryn
[2012/01/08 15:10] Timber Wolfe: be good
[2012/01/08 15:10] Cloee Ling: c yah eryn
[2012/01/08 15:10] Key Gruin: just not there yet
[2012/01/08 15:10] Baewyn Celara: ty Key
[2012/01/08 15:11] Eryn Galen: ty Key :)
[2012/01/08 15:11] Key Gruin: np
[2012/01/08 15:11] Marcus Llewellyn: The sign doesn't actually say what it is outside of hovertext, so that might be part of the problem.
[2012/01/08 15:11] Vivian Klees: dang I mssed it
[2012/01/08 15:11] Key Gruin: hey Viv you're late
[2012/01/08 15:11] Timber Wolfe: 2 hours late
[2012/01/08 15:11] Vivian Klees: fashionably
[2012/01/08 15:11] Timber Wolfe whispers: 2 hours and 12 minutes late :)
[2012/01/08 15:11] Baewyn Celara bookmarks the link
[2012/01/08 15:11] Oddball Otoole: i was 3 hours early:)
[2012/01/08 15:11] Timber Wolfe: on the job that = FIRED!!
[2012/01/08 15:11] Timber Wolfe: hehe
[2012/01/08 15:12] Timber Wolfe: i came 3 hours early too
[2012/01/08 15:12] Timber Wolfe: and parked
[2012/01/08 15:12] Nebadon Izumi: heh
[2012/01/08 15:12] Timber Wolfe: used to be more here
[2012/01/08 15:12] Baewyn Celara: heh checked the who's inworld where page and saw 30+ people on bade... and realized I forgot about it.
[2012/01/08 15:12] Key Gruin: you can also get to the wiki from www.osgrid.org in the Info menu
[2012/01/08 15:12] Nebadon Izumi: I guess we'll be doing this once a month?
[2012/01/08 15:12] Timber Wolfe: i remember looking here months ago
[2012/01/08 15:12] Baewyn Celara: surprised I managed to get on
[2012/01/08 15:12] Nebadon Izumi: is that what was settled on?
[2012/01/08 15:12] Timber Wolfe: there was a sort of a store here
[2012/01/08 15:12] Key Gruin: yeah Neb, once a month
[2012/01/08 15:12] Oddball Otoole: yeah. once a month
[2012/01/08 15:12] Nebadon Izumi: ok cool
[2012/01/08 15:12] Cloee Ling: you got bloody reversing sensors on tht ass of yours then timber hehehehehe
[2012/01/08 15:13] Jake Long: XD
[2012/01/08 15:13] Timber Wolfe: lol
[2012/01/08 15:13] Oddball Otoole: maybe we can do some primwords and speedbuild while we're here
[2012/01/08 15:13] Timber Wolfe: do NOT touch my spear its loaded
[2012/01/08 15:13] Christopher MetalFan: just sen a notice for meeting of FB
[2012/01/08 15:13] Christopher MetalFan: *or
[2012/01/08 15:13] Cloee Ling: yeah and my wings are made of steal
[2012/01/08 15:14] Cloee Ling: *steel told yah i couldnt spell
[2012/01/08 15:14] Timber Wolfe: heh
[2012/01/08 15:14] Christopher MetalFan: have to go to may region, good meeting... bye all
[2012/01/08 15:14] Oddball Otoole: oh key! thanks for the cool pics of the guitar museum
[2012/01/08 15:14] Timber Wolfe: geetar :)
[2012/01/08 15:14] Baewyn Celara: keytar?
[2012/01/08 15:15] Timber Wolfe: hehe
[2012/01/08 15:15] Oddball Otoole: lol
[2012/01/08 15:15] Nebadon Izumi: see ya :)
[2012/01/08 15:15] Baewyn Celara: ^_^
[2012/01/08 15:15] Cloee Ling: ok dudes im off too
[2012/01/08 15:15] Baewyn Celara: bye Neb
[2012/01/08 15:15] Nebadon Izumi: i'll hang here for a bit
[2012/01/08 15:15] Cloee Ling: thnx for the meeting
[2012/01/08 15:15] Timber Wolfe: pronounced geetahr
[2012/01/08 15:15] Nebadon Izumi: im testing BlueWalls new patch
[2012/01/08 15:15] Nebadon Izumi: then i'll be making a new release for grid
[2012/01/08 15:15] Key Gruin: cool
[2012/01/08 15:15] Oddball Otoole: then we have to upgrade, and all my breedable pets die...thanks!
[2012/01/08 15:15] Cloee Ling: tc everyone xxxxx
[2012/01/08 15:15] Jake Long: sry but i got a tp ^^
[2012/01/08 15:15] Jake Long: tc ^^
[2012/01/08 15:16] Timber Wolfe: be good
[2012/01/08 15:16] Oddball Otoole: be safe all who are leaving
[2012/01/08 15:16] Key Gruin: bye all thanks for coming!
[2012/01/08 15:16] Cloee Ling: never be good wouldnt be cloe
[2012/01/08 15:16] Timber Wolfe whispers: sure thing!
[2012/01/08 15:16] Cloee Ling: thnx key and neb for your time