LlApplyImpulse
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Function: llApplyImpulse( vector force, integer local );
Applies impulse to object
• vector force
• integer local – boolean, if TRUE, force is treated as a local directional vector instead of region directional vector.
Instantaneous impulse. llSetForce has continuous push. "Instantaneous" seems to mean a one second impulse, as an application of a force (in newtons) equal to the object's mass (in kg) for one second will accelerate it to a velocity of 1 (in meters per second), which appears to be what happens with this function.
Caveats • Object must be physical.
Examples
| <source lang="lsl">
//Rez an object, and drop this script in it. //This will launch it at the owner. default { state_entry() {
list p = llGetObjectDetails(llGetOwner(), [OBJECT_POS]);
if(p != []) {
llSetStatus(STATUS_PHYSICS, TRUE);
vector pos = llList2Vector(p, 0);
vector direction = llVecNorm(pos - llGetPos());
llApplyImpulse(direction * 100, 0);
}
}
} </source> |
See Also
Functions
• llApplyRotationalImpulse
• llSetForce – Set continuous force