LlDetectedRot
Function: rotation llDetectedRot( integer number );
Returns a rotation that is the rotation of detected object number.
• integer number – Index of detection information
number does not support negative indexes.
Returns <0.0, 0.0, 0.0, 1.0> if number is not valid sensed object.
Specification
llDetected* functions can be called anywhere but will only return non-default values if called from within Detection events and functions called by Detection events.
Caveats
• Events that enable the llDetected* functions always return at least one detected item.
-• Detection events are not raised if there is nothing detected (with the slight exception of no_sensor but it doesn't enable llDetected* functions).
-• The event detection count parameter value is initially never less than 1.
Examples
| <source lang="lsl">
//--// get compass facing of Avatar that touches this object //--// //-- @@ = Contains code optimizations, see the following page for details //-- wiki.secondlife.com/wiki/User:Void_Singer/Optimizations //-- list of compass directions starting at North, rotated clockwise list gLstCompassPoints = [ "North", "NorthEast", "East", "SouthEast", "South", "SouthWest", "West", "NorthWest" ]; //-- convert rotation to z-axis compass direction string CompassDirection( rotation rRotBase ) { integer iCountCompassPoints = llGetListLength(gLstCompassPoints); //-- convert rotation to a direction vector vDirection = <0.0, 1.0, 0.0> / rRotBase; //-- take the direction and determine the z rotation float fAngle = llAtan2(vDirection.x, vDirection.y); //-- take the angle and find the compass point integer iCompassPoint = llRound(fAngle * iCountCompassPoints / TWO_PI); //-- convert to string return llList2String( gLstCompassPoints, iCompassPoint ); } default{ state_entry()
{
llSay( 0, "Touch me to get your compass facing" );
}
touch_start( integer vIntTouchCount )
{
integer vIntCounter = 0;
do
{
llSay( 0,
llDetectedName( vIntCounter )
+ " is facing "
//-- next line gets avatar rotation and converts to compass direction
+ CompassDirection( llDetectedRot( vIntCounter ) ) );
} while ( ++vIntCounter < vIntTouchCount );
}
} </source> |