LlEdgeOfWorld
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Function: integer llEdgeOfWorld( vector pos, vector dir );
Checks to see whether the border hit by dir from pos is the edge of the world (has no neighboring simulator)
Returns an integer that is a boolean.
• vector pos
• vector dir
Examples
| <source lang="lsl">
//--// Tells if there are neighboring sims on touch //--// default{ touch_start( integer vIntTouched ){
vector vPosObject = llGetPos();
if (!llEdgeOfWorld( vPosObject, <0.0, 1.0, 0.0> )){
llOwnerSay( "There is a Sim to the North" );
}
if (!llEdgeOfWorld( vPosObject, <1.0, 0.0, 0.0> )){
llOwnerSay( "There is a Sim to the East" );
}
if (!llEdgeOfWorld( vPosObject, <0.0, -1.0, 0.0> )){
llOwnerSay( "There is a Sim to the South" );
}
if (!llEdgeOfWorld( vPosObject, <-1.0, 0.0, 0.0> )){
llOwnerSay( "There is a Sim to the West" );
}
}
} </source> |