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LlForceMouselook

From OSgrid Wiki

Function: llForceMouselook( integer mouselook );

Sets if a sitting avatar should be forced into mouselook when they sit on this prim.
• integer mouselook – boolean, If TRUE any avatar that sits on it is forced into mouselook mode. FALSE undoes this setting.

If mouselook is TRUE then when an avatar sits upon the prim, the avatar will be forced into mouselook mode.
FALSE is the default state and will not change the agents camera mode.
A sit target is not necessary for this function to work.

Caveats
• This function has no effect on avatars already seated.
• The user may exit mouselook mode at any time.
-• This can be detected by polling llGetAgentInfo.
• There is nothing stopping someone from modifying or making a client that ignores this.

Examples

<source lang="lsl">

default {

   state_entry()
   {
       llForceMouselook(TRUE);
   }

} </source>


See Also
Functions
• llAvatarOnSitTarget
• llGetAgentInfo
• llSetCameraAtOffset
• llSetCameraEyeOffset