LlGetAnimationList
Function: list llGetAnimationList( key id );
Returns a list of all playing animations for avatar described by the key id.
• key id – avatar UUID that is in the same region
Caveats
• There is no internal mechanism to get the name of the animations playing.
Examples
This example is a bit involved but there aren't many applications for this function.
| <source lang="lsl">
//Simple Animation Override for Walk key old_anim = "6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0"; string new_anim="yoga_float"; integer status; list check; key owner; default { state_entry()
{
owner = llGetOwner();
llRequestPermissions(owner, PERMISSION_TRIGGER_ANIMATION);
check = [old_anim];
}
run_time_permissions(integer p)
{
if(p & PERMISSION_TRIGGER_ANIMATION)
{
llSetTimerEvent(0.2);
}
}
timer()
{
if(llGetAgentInfo(owner) & AGENT_WALKING)
{
list anims = llGetAnimationList(owner);
if(~llListFindList(anims, check))
{
status = 1;
llStartAnimation(new_anim);
llStopAnimation(old_anim);
}
}
else if(status)
{
llStopAnimation(new_anim);
status = 0;
}
}
on_rez(integer p)
{
llResetScript();
}
} </source> |
See Also
Functions
• llGetAgentInfo – Gets the avatar info
• llGetAnimation – Get an over simplified avatar info string
• llStartAnimation – Start an animation on an avatar
• llStopAnimation – Stop an animation playing on an avatar