LlGetParcelPrimOwners
Function: list llGetParcelPrimOwners( vector pos );
Returns a list of all residents who own objects on the parcel at pos and with individual prim counts.
The list is formatted as [ key agentKey1, integer agentCount1, key agentKey2, integer agentCount2, ... ], and sorted by agent key with a maximum of 100 strides.
• vector pos
Requires owner-like permissions for the parcel.
Caveats
• This function causes the script to sleep for 2.0 seconds.
• If the object owner is the same as the parcel owner (including if the object and parcel are both group owned) it will get all object owners.
• If not and the parcel is group owned:
-• If the resident has the 'return group owned objects' power, return a list of just the group if there are any group owned objects on the parcel.
-• If the resident has the 'return group set objects' power return a list of all owners who have objects set to the group on the parcel
-• If the resident has the 'return non-group objects' power return a list of all owners of objects that don't fall into the above
• If none of the above cases match, an empty list will be returned
Examples
| <source lang="lsl">
// Script by Falados Kapuskas // The object has the same permisions to view prim parcel owners // as its owner (In About Land >> Objects >> Object Owners ) // Example: If you can't return group object, you won't see group objects // If you can't return any objects, an empty list will be returned. // If the prim is deeded to the right group, it should always get a full list // Note: Only works when the when the owner is in the Sim // Deeded objects always work (group is always online?) // -- SETTINGS (Edit These!) -- // integer REFRESH_TIMER = 600; // Refresh Time (in seconds) vector PARCEL_POS = <128,128,0>; // A Region coordinate of a point in the parcel integer PAGE_SIZE = 8; // Number of owners to display per page on the prim integer DATA_TIMEOUT = 10; // Number of seconds to wait before giving up on dataserver events // -- END SETTINGS -- // list gQueryKeys; list gQueryIndex; list gNames; list gPrims; key gDataserver_Name; integer gPageNumber; integer gPageMax; //Updates the internal list of prim owners //Returns TRUE if there were prim owners //Returns FALSE if the prim owner list was empty integer UpdateOwnerList() { list owner_prim = llGetParcelPrimOwners(PARCEL_POS);
//Empty List either means no prims in the parcel
//Or we couldn't get the list. The latter is more likely
if( owner_prim == [] )
{
llSetText("[ERROR]\n Couldn't get Parcel Prim Owners",<1,0,0>,1.0);
return FALSE;
}
integer i;
integer n = llGetListLength(owner_prim) / 2;
//Reset the lists
gPrims = [];
gNames = [];
gQueryKeys = [];
gQueryIndex = [];
for( i = 0; i < n; ++i)
{
key owner = llList2Key(owner_prim,i*2);
string name = llKey2Name(owner);
if( name == "" ) { //Not in the sim
//Add to the query list
gNames += ["[Unknown]"];
gQueryIndex += [llGetListLength(gNames) - 1];
gQueryKeys += [owner];
} else {
gNames += [name];
}
gPrims += llList2Integer(owner_prim,i*2+1);
}
gPageNumber = 0;
gPageMax = llCeil( (float)llGetListLength(gNames) / PAGE_SIZE );
return TRUE;
}
integer len = llGetListLength(gNames);
integer offset = len-page*PAGE_SIZE;
if( offset < 0 )
{
return FALSE;
}
integer i;
integer end = (integer)( llListStatistics(LIST_STAT_MIN,[len,(page+1)*PAGE_SIZE]) );
string text;
for( i = PAGE_SIZE*page; i < end; ++i)
{
text += llList2String(gNames,i) + " - " + (string)llList2Integer(gPrims,i) + "\n";
}
llSetText(text,<1,1,1>,1.0);
return TRUE;
} // Set-up phase default { state_entry()
{
llSetText("",<1,1,1>,1.0);
if(UpdateOwnerList())
{
if( gQueryKeys == [] )
{
state display;
} else {
state lookup;
}
}
}
// If there is an error, touch to reset
touch_start(integer i){llResetScript();}
} // Display the list // Allow page flipping via touch state display { state_entry()
{
ShowPrimOwners(gPageNumber);
llSetTimerEvent(REFRESH_TIMER);
}
touch_start(integer i)
{
if( !ShowPrimOwners(++gPageNumber) )
{
gPageNumber = 0;
ShowPrimOwners(0);
}
}
timer()
{
state default;
}
} // Look up all names for people that are not in the sim // Go to the display state when finished state lookup { state_entry()
{
if( gQueryKeys == [] ) state display;
llSetTimerEvent(DATA_TIMEOUT);
gDataserver_Name = llRequestAgentData( llList2Key(gQueryKeys,0) , DATA_NAME );
}
dataserver( key request_id, string data)
{
if( request_id == gDataserver_Name )
{
llSetText("Loading Names .. " + (string)llGetListLength(gQueryKeys),<1,.5,0>,1.0);
if( llStringTrim(data,STRING_TRIM) != "" )
{
integer i = llList2Integer(gQueryIndex,0);
gNames = llListReplaceList(gNames,[data],i,i);
}
gQueryKeys = llDeleteSubList(gQueryKeys,0,0);
gQueryIndex = llDeleteSubList(gQueryIndex,0,0);
if( gQueryKeys != [] )
{
llSetTimerEvent(DATA_TIMEOUT);
gDataserver_Name = llRequestAgentData( llList2Key(gQueryKeys,0) , DATA_NAME );
} else {
state display;
}
}
}
timer()
{
//Skip it, move on
gQueryKeys = llDeleteSubList(gQueryKeys,0,0);
gQueryIndex = llDeleteSubList(gQueryIndex,0,0);
gDataserver_Name = llRequestAgentData( llList2Key(gQueryKeys,0) , DATA_NAME );
}
} </source> |