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LlEdgeOfWorld

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Revision as of 18:04, 30 December 2017 by Osgridadmin (talk | contribs) (Created page with "==Function: integer llEdgeOfWorld( vector pos, vector dir );== Checks to see whether the border hit by dir from pos is the edge of the world (has no neighboring simulator) <br...")
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Function: integer llEdgeOfWorld( vector pos, vector dir );

Checks to see whether the border hit by dir from pos is the edge of the world (has no neighboring simulator)

Returns an integer that is a boolean.
• vector pos
• vector dir

Examples

<source lang="lsl">

//--// Tells if there are neighboring sims on touch //--//

default{

 touch_start( integer vIntTouched ){
   vector vPosObject = llGetPos();
   if (!llEdgeOfWorld( vPosObject, <0.0, 1.0, 0.0> )){
     llOwnerSay( "There is a Sim to the North" );
   }
   if (!llEdgeOfWorld( vPosObject, <1.0, 0.0, 0.0> )){
     llOwnerSay( "There is a Sim to the East" );
   }
   if (!llEdgeOfWorld( vPosObject, <0.0, -1.0, 0.0> )){
     llOwnerSay( "There is a Sim to the South" );
   }
   if (!llEdgeOfWorld( vPosObject, <-1.0, 0.0, 0.0> )){
     llOwnerSay( "There is a Sim to the West" );
   }
 }

} </source>