LlGetAccel
Function: vector llGetAccel( );
Returns a vector that is the acceleration of the object in the region frame of reference.
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| <source lang="lsl">
//A very simple (and not very effective) way of keeping a physical object in place. //If the object is moving when the script is put in the object, then the object will continue to move, so long as it doesn't accelerate. //If you ever want to actually stop an object, use llMoveToTarget(llGetPos(), .1) default { moving_start(){
vector ac;
// Go forever
while(llVecMag(ac = llGetAccel()) > .001) { //We're accelerating...
llApplyImpulse(-ac, 0); //Slow us down.
}
}
} </source> |
See Also
Functions
• llGetOmega
• llGetVel
• llGetTorque
• llGetMass
• llGetForce
• llSetForce
• llSetTorque
• llSetForceAndTorque