LlGetMass
Appearance
Function: float llGetMass( );
Returns a float that is the mass of object that script is attached to.
Caveats
• Attachments do not effect an avatar's mass, only certain Appearance settings.
Examples
| <source lang="lsl">
//A way of making a constant force that returns the same speed visually whatever the object is default { touch_start()
{
llApplyImpulse(<0.0, 0.0, 5.0> * llGetMass(), FALSE); // This would fire the object up at the same m/s whatever the size (or difference!)
}
}//Written by El Taka </source> |
See Also
Functions
• llGetObjectMass – Gets the object mass.
• llGetForce – Gets the objects force
• llGetOmega
• llGetVel
• llGetTorque
• llGetAccel