LlGetObjectMass
Appearance
Function: float llGetObjectMass( key id );
Returns a float that is the mass of id
• key id – Avatar or object in the sim
Caveats
• Returns zero if id is not found in the sim.
Examples
| <source lang="lsl">
default { touch(integer n)
{
llSay(0, llDetectedName(0) + " your mass is " + (string)llGetObjectMass( llDetectedKey(0)) + " lindogram.");
}
} //Anylyn Hax 15:02, 28 July 2007 (PDT) </source> |
Notes
• Mass in SL is expressed as lindogram.
• Mass for avatars is relative to shape/size, and unaffected by attachments.
See Also
Functions
• llGetMass – Gets the current object mass.
Deep Notes
History
Prior to server code version 1.18.6.76747 avatar mass was fixed at 1.954922 lindogram. It is now relative to Avatar shape/size.
Tests
• llGetObjectMass_Test